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Returning 35 results for 'blocks boulders diffusing calling robes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the tieflings’ stat blocks: The tieflings are lawful evil. They have these racial traits: They know the thaumaturgy cantrip, and Charisma is their spellcasting ability for this spell. They have
, the two often sneak away from her watchful eye. Nana dresses in flowing red robes. She is a female tiefling cult fanatic who relaxes in the twins’ playroom (area C17) when she’s not with the children
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the party’s
the golem. M3: Flooded Passage This chamber transitions from natural stone to walls and a floor of worked marble blocks. The passage tilts down to the southwest, where a carving depicts a dragon in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
members’ stat blocks). If the characters are defeated or surrender, they’re taken as prisoners to Camp Carrionclay (detailed later in this chapter). Dragon Army Patrol d4 Encounter 1 8 baaz
canyons of the Northern Wastes Golem. The golem resembles a proud-looking human with fine robes and an aura of sunbeams around its head. The magic that animates the golem was designed to safeguard the gate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
on it, their acid-eaten forms visible through gashes in their hide armor. Steering the other two sleds are four Icewind kobolds, two per sled. (See appendix C for the kobolds’ stat blocks.) Each sled
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-appointed reference librarians work at each of these circular desks (use any of the professor stat blocks found in chapter 7 if needed). All are expert scholars and powerful mages. They can provide
hats, scarves, tunics, robes, gloves, and other apparel embroidered with the Strixhaven star or with the sigil of any of Strixhaven’s colleges. Costs range from 5 cp to 5 gp or more, at your discretion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends deeper underground. Several landings on the staircase hold statues, and some bear doorways. The stairs end abruptly at a wall of tumbled boulders from some long-ago collapse.
Two galeb duhr
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
red tattoos. Two humans in simple red robes accompany him.
“Welcome to the answering ceremony,” the tattooed man intones, “where astrology and prophecy intertwine to answer all. What is your question
?”
Lurg (lawful evil, human tower sage) conducts this ceremony. Two tower hands loyal to Lurg accompany him (see appendix B for both stat blocks). If allowed to run its course, the ceremony is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mine elevators rigged to fall Caltrops in shallow mud or soft dirt (light kobolds can walk on them without trouble) Collapsing ceilings Crates of centipedes Falling blocks Moats full of pitch or oil
cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
enclosing them in blocks of transparent ice. These exhibits are meant to frighten off any trespassers. The bodies are obviously hacked and very dead, not merely frozen whole. Treasure. Each of these corpses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
area that the galeb duhr can animate using its Animate Boulders action. Mudlump the cyclops searches for his missing queen bee Cyclops Beekeeper A cyclops beekeeper named Mudlump stumbles upon the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
1492 DR, the exchange is managed by Feldmar Bisset III, a human acolyte of Gond, an expert tailor, and a sericulture hobbyist. He and his family fashioned a place among the Avowed, crafting robes and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
open plaza stretches for 100 feet on each side of the tower, ending at the island’s edge. Tower Patrol. Three Dragon Army officers mounted on Dragon Army dragonnels (see appendix B for both stat blocks
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes he’s being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
-foot-square, 2-foot-thick, half-submerged slab of blue marble that blocks access to area C23. This slab is far enough away that characters won’t see it with torches or darkvision unless they move
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. In this case, they find two monks dressed in dun-colored robes waiting impassively in the hall. The monks ask what they want and the conversation proceeds in much the same way. Once the characters pass
the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
: 1d10) performing a sacrifice to Thrym
9 1 bored troll amalgam* (attitude: 1d10) throwing its arm at a stack of boulders
10 2d4 goliath giant-kin* (attitude: 1d8 + 3) on a pilgrimage
11
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
blocks the castle’s water gate (area K11). It only takes one person to operate the capstan, but lowering the chain to allow a boat to pass requires a character to use three actions cranking. Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
stacks of granite tablets. Behind them lurks a long-bearded duergar wearing black robes and a tall black miter.
Klondorn Klondorn, the duergar priest of Deep Duerra and Xardorok’s trusted advisor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
would be coming up on fifty years old. And I don’t think that’s how cats work.
— Omin Dran
Cat Chase Complications d20 Complication
1 A tumbling chair or other large obstacle blocks the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
young to be schooled. Emotionally, each child is the giant equivalent of a four-year-old human. The floor of this room is covered with toys, balls, blocks, dolls, and stuffed animals. A stuffed yeti
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nonmagical white robes of a Mage of High Sorcery. E3: Third Level The room’s shattered walls stand frozen in time, hovering a heartbeat away from falling apart.
A sizable hole gapes in the room’s floor. To
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened from inside or out, and are impervious to spells and damage. The main door opens easily, but a wall of purple light blocks the view inside. Characters must step through the door to take stock of
, including one in cowled robes who seemed to be a mass of eyes and mouths. There was also a goblin who walked around as if he owned the place. If the characters ask, the goblin matches Splugoth’s smirking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
through this door, the portcullis blocks their way. Southern Door. The door leading to area 4 is locked, but it can be unlocked from this side. Alternatively, the characters might unlock it from area 4
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, bat-like wings spread from behind the cultist’s black robes.
This is Peluze, an Incubus loyal to the Order of Falling Ash. A powerful Fiend in his own right, Peluze has accepted the important
duties of welcoming recruits to the temple and solving any intercult squabbles that arise. Speaking to Peluze. If the characters approach wearing cult initiates’ masks and robes, Peluze addresses them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The remains of a petrified adventurer stand among the stalagmites. A Bag of Holding hangs from the drab statue, which is missing its head. The bag contains a set of robes, 9 days of rations, a
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
spiral staircase descends 20 feet to area D27. The voice rising up the stairs is chanting in Deep Speech, calling to an entity named Krokulmar. D27: Ritual Room This location consists of two roughly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.
Twelve figures wearing wool robes and wooden clogs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). Barricade. East of these three rooms (near the place marked B on the map), the corridor is blocked by an accumulation of boulders and debris. 12–14. Unruly Captive Quarters Three enclosures to
blocks and rubble. 19. Natural Cavern In their excavations, the ancient builders of the stronghold stumbled upon an enormous expanse of natural caves and caverns. The southern part of this network is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
-hewn timber blocks a small passage to the northeast. Three other passageways wind off toward the south. A heavy animal smell lingers in the air.
A hundred years ago, the orcs besieging Khundrukar
path leading east comes closest to the slope. They are wedged into spaces between boulders, 6 to 8 feet above the cavern floor. Their Stone Camouflage trait gives them advantage on Dexterity (Stealth






