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Returning 35 results for 'blocks break diffusing conquest resolve'.
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blocks breath diffusing conquest resolve
blocks bear diffusing conquest resolve
Monsters
Strixhaven: A Curriculum of Chaos
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
focus on words that find the tiniest, most invisible cracks in an opponent’s defenses and break them.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.
Claws. Melee Weapon Attack
Monsters
Eberron: Rising from the Last War
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sowing Your Oaths The oath that you take (or break) as a paladin defines your character as a center of moral authority in the world. And that works just fine in an Acquisitions Incorporated campaign
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
50. Jade Wall Here a wall of green, polished stone blocks the way.
This wall, which is 7 feet wide and 7 feet tall, is a trap for those attempting to break into the ruins. If any tampering is done
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Acheron Acheron is made of immense iron blocks whose metallic surfaces ring beneath the marching feet of endless armies. These blocks drift through an airy void, sometimes colliding with a fearsome
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
They fall beneath our blades;
Their home is ours to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are already on the scene. The overgrown cemetery sprawls beneath the eastern wall of the city. Gnarled trees and crumbling mausoleums break line of sight all around. Three humans are gathered around
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chaos Incarnate When Kas arrived in Pandesmos, he used the Rod of Seven Parts to force a hole in the sealed portal that blocks Miska from exiting the demiplane where he is trapped. The hole isn’t
wide enough, so Miska is expanding it so he can break free. As Miska attempts to emerge, Fiends loyal to the demon lord have flocked to the area. They’ve been met by the forces of Lolth, Vecna’s ally in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cliff’s lowest shelf are two degloths and two vlazoks (see appendix A for stat blocks for both). The exact placement of the demons is at your discretion. If they notice the characters, the demons attack
. A demon that sees a fight break out rushes to join in the combat, hoping to make an easy kill. Demons reduced to 20 hit points or fewer might divulge key information in exchange for mercy. See the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
be cracked open at a place where a waterfall once flowed down its side but has since frozen. We have already found the waterfall. All we need now is the magic to break open the glacier.”
Vellynne
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Urban Chase Complications d20 Complication 1 A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity (Acrobatics) check to get past the obstacle. On a failed check, the
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet high. Doors All exterior doors are made of solid iron and are barred on the inside. As an action, a character can try to break down a barred door, doing so with a successful DC 25 Strength
time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The hold’s 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
recently excavated tunnel leads to Xeluan’s tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
iron bars, which the characters must bypass to enter the corridor beyond. As an action, a character can try to bend or break the rusty bars, doing so with a successful DC 17 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
Resolve the attack. You make the attack roll. On a hit, you roll damage
weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
ability to speak or take any action that requires hands is limited to the capabilities of their beast form. Transforming doesn’t break Amble’s concentration on a spell they’ve already cast however, or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
22. The Cavern of Gold and Silver Mists A thick silver mist, shot through with delicate streamers of gold, partially blocks your view of the area that lies ahead.
The mists make the entire area
asked to come out of the chamber in order to break the spell, and she can give no clues as to the nature of her durance. If the characters come close enough, they can see that two sacks, a large one and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
able to put together a character during a short break with the help of online tools. If you need the new character immediately, you can turn to stat blocks; the bandit captain, berserker, cult fanatic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM, lead by example. Take your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
comfortable using the signal, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The armada’s flagship, the Xaryxia, also carries an astral elf commander named Vael, who commands the entire fleet. See Boo’s Astral Menagerie for the astral elves’ stat blocks. When the two fleets
hungry serpents. Two of them break off from the others and head toward your ship.
Two of the seven solar dragons fly toward the party’s vessel while the remaining dragons harry other ships in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes. The professors strive
words that find the tiniest, most invisible cracks in an opponent’s defenses and break them. Silverquill Professor of Shadow
Medium or Small Humanoid (Bard), Any Alignment
Armor Class 12 (15 with






