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Returning 35 results for 'blocks bursts diffusing conquest restore'.
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blocks beasts diffusing conquest restore
Monsters
Bigby Presents: Glory of the Giants
each of its turns, ending the effect on itself on a success.A scion of Surtur slumbering at the peak of a volcano causes an unending plume of smoke to rise, sometimes lit from below by fiery bursts of
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Bigby Presents: Glory of the Giants
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 10. The balloon has AC 11 and 50 hit points. Both have immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the ship loses the ability to fly. While the
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 10. The balloon has AC 11 and 50 hit points. Both have immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the ship loses the ability to fly. While the
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 10. The balloon has AC 11 and 50 hit points. Both have immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the ship loses the ability to fly. While the
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
seconds later, a uniformed giff bursts through the foliage with a musket in one hand and a look of panic on his face. “Apologies in advance!” he shouts as he makes his way to the rope ladder.
Pellets
, is out of ammunition and in a hurry. The creatures pursuing him are six aartuk weedlings and an aartuk starhorror (see Boo’s Astral Menagerie for their stat blocks). The aartuks are hostile and 30
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
seconds later, a uniformed giff bursts through the foliage with a musket in one hand and a look of panic on his face. “Apologies in advance!” he shouts as he makes his way to the rope ladder.
Pellets
, is out of ammunition and in a hurry. The creatures pursuing him are six aartuk weedlings and an aartuk starhorror (see Boo’s Astral Menagerie for their stat blocks). The aartuks are hostile and 30
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
seconds later, a uniformed giff bursts through the foliage with a musket in one hand and a look of panic on his face. “Apologies in advance!” he shouts as he makes his way to the rope ladder.
Pellets
, is out of ammunition and in a hurry. The creatures pursuing him are six aartuk weedlings and an aartuk starhorror (see Boo’s Astral Menagerie for their stat blocks). The aartuks are hostile and 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traits You can add traits to a creature’s stat block to communicate aspects of the creature’s nature. See the Creature Traits list for sample traits. You can also use traits from other stat blocks in
damage to objects and structures. Slaad Host. When the creature dies, a Hostile Slaad Tadpole bursts from its innards in the same space. Steadfast. The creature has Immunity to the Frightened condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traits You can add traits to a creature’s stat block to communicate aspects of the creature’s nature. See the Creature Traits list for sample traits. You can also use traits from other stat blocks in
damage to objects and structures. Slaad Host. When the creature dies, a Hostile Slaad Tadpole bursts from its innards in the same space. Steadfast. The creature has Immunity to the Frightened condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traits You can add traits to a creature’s stat block to communicate aspects of the creature’s nature. See the Creature Traits list for sample traits. You can also use traits from other stat blocks in
damage to objects and structures. Slaad Host. When the creature dies, a Hostile Slaad Tadpole bursts from its innards in the same space. Steadfast. The creature has Immunity to the Frightened condition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Ruins: General Features The walls inside the ruins are constructed of blocks of unmortared stone covered by stucco. The ceilings are of the same material, supported by corbel arches. Ceilings
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Ruins: General Features The walls inside the ruins are constructed of blocks of unmortared stone covered by stucco. The ceilings are of the same material, supported by corbel arches. Ceilings
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Ruins: General Features The walls inside the ruins are constructed of blocks of unmortared stone covered by stucco. The ceilings are of the same material, supported by corbel arches. Ceilings
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blocks passage to area V4. The only way to get past the door is through the use of the golem’s sapphire. The dispel magic property of this gem alone unlocks and breaks the spell. There is no other way
, read the following boxed text aloud to describe this event: The golem’s chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blocks passage to area V4. The only way to get past the door is through the use of the golem’s sapphire. The dispel magic property of this gem alone unlocks and breaks the spell. There is no other way
, read the following boxed text aloud to describe this event: The golem’s chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blocks passage to area V4. The only way to get past the door is through the use of the golem’s sapphire. The dispel magic property of this gem alone unlocks and breaks the spell. There is no other way
, read the following boxed text aloud to describe this event: The golem’s chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unless you spend 5 Sorcery Points (no action required) to restore your use of it. Clockwork Sorcery Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unless you spend 5 Sorcery Points (no action required) to restore your use of it. Clockwork Sorcery Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unless you spend 5 Sorcery Points (no action required) to restore your use of it. Clockwork Sorcery Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners






