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Returning 29 results for 'blood bard diffusing compound reciting'.
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blood bards diffusing compound reciting
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
with the folk of the world.
Emerald Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
Blood hawk;Blood
Magic Items
The Wild Beyond the Witchlight
again until the next dawn.
If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns into a cloud of harmless black smoke that erupts from the cauldron and
radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if someone uses an action to shake or slap it. Once used, this property of the cauldron
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
, akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
Desired Offering 1 Your soul 2 A desecrated holy object 3 Blood from a living or recently slain loved one 4 Breaking a sacred promise in the fiend’s presence Giants d4 Desired Offering 1 A dwarf
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hasn’t been destroyed by then. Once used, this property of the cauldron can’t be used again until the next dawn. If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns
, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
too big. Goodbye!
College of Glamour Features Bard Level Feature 3rd Mantle of Inspiration, Enthralling Performance 6th Mantle of Majesty 14th Unbreakable Majesty Mantle of Inspiration When you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
though the cracks, allowing you to glimpse a gaunt shape in the far corner. Doru The shape is Doru, a vampire spawn sent by Strahd to torment Donavich and cast down the church. Doru is starved for blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during a performance of Blood Wedding — a play about love, jealousy, and death. In the story, a young woman is brought to a castle by a count, only to fall in love with his younger brother, a man of
gods and transformed into a creature of darkness, damned to live in his castle and feed on blood. A female cellist and two male violinists provide musical accompaniment. The shivering audience
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might, but I must warn: I am a daughter of the Greycloak Hills, and its mists yet roil through my soul as surely as elven blood does through my veins. Ere I make mention of my home, though, I will
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter The best thing about blood money is that it spends just as readily as any other kind of money. Some fight to slake bloodlust. Others fight for the thrill of besting an enemy. Some fight for a
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Casino. The Red Belvedere is a decadent respite from the Blood War’s horrors. Here, adventurers and devils alike can indulge in their vices in five different rooms, each with its own theme. Currency
(Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
Armor Class 19 (studded leather armor)
Hit Points 323 (34d8 + 170
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). They sell items from the Adventuring Gear table in the Player’s Handbook that have a price of 25 gp or less, but at five times the price. Rictavio’s Carnival Wagon The colorful half-elf bard
sides of the wagon are spattered with dry blood. You also see an inscription on the wagon’s door frame that reads, “I bring you from Shadow into Light!” Rictavio carries the key to the wagon door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layers follow the table. Layers of the Nine Hells Layer Description Avernus The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines. Dis Iron roads in
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
. The Islands Five islands stand in the bay formed by the River Mirar and are claimed by Luskan: Blood Island is filled with Ships’ soldiers tasked with guarding the city; it holds a guard tower
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
verdigris common throughout the city, blood trickles down the temple’s rusted spikes. The temple’s interior is a gloomy sanctuary of stained altars, menacing iron chandeliers, and sputtering black candles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon would have informed him if guests were expected. If the mage suspects the characters are intruders, he surreptitiously pours a vial of assassin’s blood (see “Poisons” in chapter 8 of the Dungeon
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
, read, and write Common. Once a tabaxi bard of great renown, Thaeziagnuz has a case of writer’s block. Piles of crinkled obituaries surround the skull’s desk. The cranky demilich is initially
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.) X6. Pit of Blood and Fortune Xanathar has turned this room into a gladiatorial arena. It also uses this location to dispose of underlings it no longer trusts in a manner that it considers
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
omnipresent smell of blood makes their animals nervous. Yet it’s the citizens themselves who should be nervous, for the slaughterhouse recently came under new management. Seeking to spread fear and
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s butchers, the facility has a generally adversarial relationship with neighboring establishments, as other herders and hostlers claim the omnipresent smell of blood makes their animals nervous. Yet
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with blood and has a tiger’s skull surmounting it. A small stand of pine trees called the Sunken Grove grows in the middle of the cavern. Outside the perimeter of the grove, the cavern is hooded by a
Encounter”). Map 3.2: Beorunna’s Well View Player Version Ancient Relic The altar is a blood-spattered stone block, 9 feet long by 6 feet wide by 3 feet tall, weighing several tons. A creature as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is littered with empty wine bottles. Painted in blood above the door leading to the uppermost chamber are the words “The crown knows all!” in Draconic. When the characters enter the topmost chamber
Stars!” A character who succeeds on a DC 15 Intelligence (History) check knows this legendary piece of music, as does any bard in the party. If the characters enter the music hall, read: This grand
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
high, lit with blood-red candles, and icing white as snow”). She warns them that if they leave and return without it, she’ll gobble them up instead “to see if you taste as sweet as you look






