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Returning 35 results for 'blood building diffusing continues relics'.
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Monsters
Mythic Odysseys of Theros
Acidic Blood. When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Acidic Blood
hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and
Spells
Xanathar's Guide to Everything
throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns
rounds if it still has hit points.
As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space
Monsters
Mythic Odysseys of Theros
Acidic Blood. When Polukranos takes piercing or slashing damage, each creature within 5 feet of Polukranos takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Acidic Blood
period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
Patrina to flesh and blood, whereupon he can travel to Castle Ravenloft and end his sister's torment. Kasimir has no inkling that Patrina is using him for exactly that purpose, and that her ultimate goal
Monsters
Fizban's Treasury of Dragons
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Backgrounds
Sword Coast Adventurer's Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Monsters
Fizban's Treasury of Dragons
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Monsters
Fizban's Treasury of Dragons
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the tenement building to the building containing the lift. A Daask harpy and a group of 1d4 commoners loiter on the bridge when the characters arrive. The commoners pose no threat, but the harpy
party alone if handed a bribe of 10 gp or more. T9. Interrogation Room A groaning halfling is tied to a wood chair in the center of this room, his shirt stained with blood and sweat, and his head covered
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the relics recovered on the university’s many expeditions. University, Upper Menthis Golden Horn This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mithral Tower Mithral Tower is Sharn’s most desirable downtown residential district in Upper Central Plateau and is occupied by some of the city’s wealthiest citizens. When the characters enter this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lightning Rail to Wroat After making it onto the lightning rail train, the characters must explore it to find Garra
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Confronting Garra When the characters peer into the foremost cabin of the first-class car, read or paraphrase the following: An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Forgotten Relics “Forgotten Relics” is a short adventure for a party of four to six 1st-level characters, who advance to 2nd level by the adventure’s conclusion. It is set in Sharn and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Story Overview Niho Koi, an imposing oni and Daask sub-boss in Sharn, ordered a half-ogre lieutenant named Garra to assemble a team and search the ruins of Old Sharn for arcane relics at the behest
arcane texts and schemas buried in the ruins. These items were moved to a Daask safe house in Tavick’s Landing near the Terminus Lightning Rail station. The organization plans to smuggle the relics out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
How Do You Know Vilroy? Before the adventure begins, inform each character that they are an acquaintance of Sergeant Germaine Vilroy of the Sharn Watch, a Brelish veteran of the Last War. Ask each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enclosed Lift If the characters follow Vishtai’s directions, they find a lift with an enclosed car that Daask uses to reach the ruins of Old Sharn. Anyone wishing to use the lift must open a hidden
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skycoach Ride While the characters were off rescuing Caden d’Orien, Garra captured and interrogated Sergeant Vilroy and learned about the characters’ meddling. In this section, Garra orders a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed text
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Guards The Sharn Watch has a modest presence in Terminus. Its guards defend wealthy visitors and the holdings of House Orien. If combat breaks out in the streets or if a bystander calls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
High Walls Sharn’s neighborhood of High Walls in Lower Tavick’s Landing is a district mostly enclosed by walls. All of the bridges from other districts to High Walls have massive, magically warded
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Alden Alden, normally charming and inviting, is exhausted, guilty, and worried about his son Caden. He has not yet informed his wife, Iyana, that their son has been kidnapped. Alden and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Saving Caden If the characters rescue Caden d’Orien, his father can point the characters toward the boy’s kidnapper, Garra. This section details the Daask excavation site in Old Sharn where Caden and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Excavation site When the characters take the lift down to the Daask excavation site, read or paraphrase the following boxed text to the players: The lift seems to descend forever into the belly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Terminus Terminus in Lower Tavick’s Landing is named for Terminus Station, a massive House Orien enclave that serves as the endpoint for the Orien lightning rail. Map 4.14 shows a cross-section and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stinking swamp of blood. The domed top of an alabaster temple pokes through the scab. Many black iron chains of Avernus converge on the building, attaching within the grotesque mound.
The exposed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Malar’s Tabernacle This building is taller than the others, with a peaked roof 30 feet high. Iron spikes line the peak, while carvings of basilisks, chimeras, dragons, and manticores snarl from
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Summary The adventure begins one evening in Upper Central Plateau, where the characters meet Sergeant Germaine Vilroy, who hires them to meet with a warforged named Coal, hear her out, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chatting with Coal If the characters mention Sergeant Vilroy as they meet Coal, she stays calm but still asks why Vilroy didn’t come herself. Vilroy’s explanation to the party about attracting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Terminus Features The buildings in Terminus are made of stone. Their walls require a successful DC 15 Strength (Athletics) check to climb without equipment. The interior areas of buildings are built
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Exploring the Coach Each car has a human conductor (commoner) wearing the livery of House Orien. When a character enters a car, the conductor asks to see the character’s ticket. If the character






