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Returning 35 results for 'blowing been diffusing channeling real'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the world
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
investigate and eliminate false leads before finding the real site. One such side trek is detailed in “The Moon Glade” in episode 6, and you can add similar events as you wish. Seeking the Six Any number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
investigate and eliminate false leads before finding the real site. One such side trek is detailed in “The Moon Glade” in episode 6, and you can add similar events as you wish. Seeking the Six Any number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
investigate and eliminate false leads before finding the real site. One such side trek is detailed in “The Moon Glade” in episode 6, and you can add similar events as you wish. Seeking the Six Any number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. DUNBAR OF SPRECK
Sun Elf Secretarian (Barbarian)
Spreck isn’t a real place, but Dunbar knows most people won’t check. They’ll see the “of” in there and think, “Spreck, you say! Sounds fancy
Handbook). On a successful check, information regarding the potential hire comes to you as supernatural insight, word of mouth, an advertisement blowing into your face, or a similarly convenient method
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. DUNBAR OF SPRECK
Sun Elf Secretarian (Barbarian)
Spreck isn’t a real place, but Dunbar knows most people won’t check. They’ll see the “of” in there and think, “Spreck, you say! Sounds fancy
Handbook). On a successful check, information regarding the potential hire comes to you as supernatural insight, word of mouth, an advertisement blowing into your face, or a similarly convenient method
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. DUNBAR OF SPRECK
Sun Elf Secretarian (Barbarian)
Spreck isn’t a real place, but Dunbar knows most people won’t check. They’ll see the “of” in there and think, “Spreck, you say! Sounds fancy
Handbook). On a successful check, information regarding the potential hire comes to you as supernatural insight, word of mouth, an advertisement blowing into your face, or a similarly convenient method
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
close. Believing that they’re living in a dream and that their actions have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
close. Believing that they’re living in a dream and that their actions have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
close. Believing that they’re living in a dream and that their actions have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are notoriously slow to take offense. A Waterdavian plainly states their feelings as a warning, so that one is apt to hear “I don’t find that amusing, friend,” said pleasantly before real anger is shown
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are notoriously slow to take offense. A Waterdavian plainly states their feelings as a warning, so that one is apt to hear “I don’t find that amusing, friend,” said pleasantly before real anger is shown
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are notoriously slow to take offense. A Waterdavian plainly states their feelings as a warning, so that one is apt to hear “I don’t find that amusing, friend,” said pleasantly before real anger is shown
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaching the Phylactery Vault, where the party can upset Szass Tam’s plans and loosen his grip on power in Thay. Szass Tam’s channeling of Chosen life force has created instability in the black gates
succeed on a DC 20 Intelligence (Investigation) check to determine that a door is real or false without opening it. Light. Insubstantial magic orbs provide bright light in areas that indicate no other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaching the Phylactery Vault, where the party can upset Szass Tam’s plans and loosen his grip on power in Thay. Szass Tam’s channeling of Chosen life force has created instability in the black gates
succeed on a DC 20 Intelligence (Investigation) check to determine that a door is real or false without opening it. Light. Insubstantial magic orbs provide bright light in areas that indicate no other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaching the Phylactery Vault, where the party can upset Szass Tam’s plans and loosen his grip on power in Thay. Szass Tam’s channeling of Chosen life force has created instability in the black gates
succeed on a DC 20 Intelligence (Investigation) check to determine that a door is real or false without opening it. Light. Insubstantial magic orbs provide bright light in areas that indicate no other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in






