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Returning 35 results for 'blowing been diffusing clad religion'.
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billowing been diffusing clad religious
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enter and fill the room. If the beacon has not been lit (see areas Q16 and Q53), add: Through the fog, you see three armored figures kneeling before the altar. The figures are three revenants clad in
the room’s iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enter and fill the room. If the beacon has not been lit (see areas Q16 and Q53), add: Through the fog, you see three armored figures kneeling before the altar. The figures are three revenants clad in
the room’s iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enter and fill the room. If the beacon has not been lit (see areas Q16 and Q53), add: Through the fog, you see three armored figures kneeling before the altar. The figures are three revenants clad in
the room’s iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
flee, the characters hear a child’s scream coming from the opposite direction. Through the blowing snow, they can see that one of the urchins, Jenks, has fallen through a thin patch of ice and is in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
flee, the characters hear a child’s scream coming from the opposite direction. Through the blowing snow, they can see that one of the urchins, Jenks, has fallen through a thin patch of ice and is in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
flee, the characters hear a child’s scream coming from the opposite direction. Through the blowing snow, they can see that one of the urchins, Jenks, has fallen through a thin patch of ice and is in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue can, with a successful DC 15 Intelligence (Religion) check, ascertain that it represents Ghaunadaur, god of oozes, slimes, and all things subterranean. Locked Double Door. The doors south of the
is holding a shortsword hidden behind his back. The statue wears a mask over its eyes. The statue represents Vhaeraun, drow god of thieves. A character who succeeds on a DC 15 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue can, with a successful DC 15 Intelligence (Religion) check, ascertain that it represents Ghaunadaur, god of oozes, slimes, and all things subterranean. Locked Double Door. The doors south of the
is holding a shortsword hidden behind his back. The statue wears a mask over its eyes. The statue represents Vhaeraun, drow god of thieves. A character who succeeds on a DC 15 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue can, with a successful DC 15 Intelligence (Religion) check, ascertain that it represents Ghaunadaur, god of oozes, slimes, and all things subterranean. Locked Double Door. The doors south of the
is holding a shortsword hidden behind his back. The statue wears a mask over its eyes. The statue represents Vhaeraun, drow god of thieves. A character who succeeds on a DC 15 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
There are several of these locations on the island, including one the characters will come across if they follow the brick path from the ruined dock: Through the blowing snow, you see a grand assembly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
There are several of these locations on the island, including one the characters will come across if they follow the brick path from the ruined dock: Through the blowing snow, you see a grand assembly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
There are several of these locations on the island, including one the characters will come across if they follow the brick path from the ruined dock: Through the blowing snow, you see a grand assembly
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal stasis
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal stasis
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal stasis
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
(History or Religion) check, understands that once its corruption is undone, the pool can bestow a blessing on anyone who meditates here. A character who finishes a long rest in this area can roll a d20
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
(History or Religion) check, understands that once its corruption is undone, the pool can bestow a blessing on anyone who meditates here. A character who finishes a long rest in this area can roll a d20
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
(History or Religion) check, understands that once its corruption is undone, the pool can bestow a blessing on anyone who meditates here. A character who finishes a long rest in this area can roll a d20
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
character proficient in the Religion skill recognizes the depiction. The statue is beautifully carved, and its emerald eyes appear to be worth 5,000 gp each. A character can climb the statue and pry
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
character proficient in the Religion skill recognizes the depiction. The statue is beautifully carved, and its emerald eyes appear to be worth 5,000 gp each. A character can climb the statue and pry
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
character proficient in the Religion skill recognizes the depiction. The statue is beautifully carved, and its emerald eyes appear to be worth 5,000 gp each. A character can climb the statue and pry
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
clad in ornate plate armor sits up slowly with a listless expression.
Surrounding the dais are Iggwilv’s riches—sumptuous carpets, porcelain vessels displayed on inlaid stands, a polished side table
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three. A character recognizes all the figures with a successful DC 10 Intelligence (Religion) check. East
clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul






