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Returning 23 results for 'blowing before devil college runes'.
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Monsters
Strixhaven: A Curriculum of Chaos
Devil’s Sight. Magical darkness doesn’t impede the professor’s darkvision.Multiattack. The professor makes two Ink Lance attacks. The professor can replace one of the attacks with a
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
tower is staffed by an amnizu commander, a chain devil subcommander, ten bearded devils (each one with a hell hound on the end of a short chain), and two spined devils (see “Watchtower Locations” for how
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Poor Devil: Thavius Kreeg If the characters killed Thavius Kreeg in chapter 1, his soul ends up in the Nine Hells, where it emerges from the River Styx as a lemure. Zariel instantly becomes aware of
Thavius’s fate and retrieves him. After promoting Thavius to an amnizu devil for his faithful service, Zariel confines him until Elturel’s destruction. The characters find Thavius trapped in a cell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone frame.
Statue. Standing in front of the mirror is an unfinished 8-foot-tall statue of a merfolk blowing a conch shell, its lower body replaced by a misshapen block of chiseled granite. (This
creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 14d on level 10, in the closest unoccupied space next to the identical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
through. Stone Braziers. Any character who understands Dwarvish or Giant can interpret the runes on the six braziers as follows: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
Two
devil clutches a +1 glaive. S6. Torture Chamber When the characters enter this large, 30-foot-wide chamber, read the following boxed text to the players: Two iron chains attached to the ceiling end in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
apart. Inside the box is a stack of nine chain-linked plates, each three inches on a side, cast of dark iron, and stamped with Infernal runes. Anyone who understands Infernal can translate the runes as
to try to take it.” Gargauth and the Shield Sylvira has this to say about the Shield of the Hidden Lord and the devil imprisoned within it: “This shield is a symbol of good’s triumph over evil. Gazing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disguise behind. Infernal Tablets. The barbed devil spends its time chiseling on granite tablets to inscribe them with Infernal runes. Characters who can read Infernal script can learn about the devil’s
). It guards this room and attacks intruders on sight. Elevator Shaft. The 10-foot-wide stone shaft ascends 100 feet to area X6 and 200 feet to area X13. X31. Devil in Disguise This room is filled with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons. Just south of the track are a pair of lounge chairs and two cashier booths staffed by tieflings wearing devil masks.
Security Mirrors. A security mirror overlooks the cashier booths in the
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
1 fire hellion* (attitude: 1d6) conjuring 1 bone devil (attitude: 1d12) into a red-hot iron circle
*See chapter 6.
Michele Giorgi Abandoned by Annam, some fire giants
turn to devils
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, which recounts several harrowing adventures aboard a galleon called the Mystique. The Diabolical Codex (covered in spined devil hide), written by a tiefling named Nadir, provides tips and tricks for
and succeeds on a DC 22 Intelligence (Arcana) check finds a page that serves as a spell scroll of sequester. (The thesis is worth 500 gp.) Each item is protected by two separate abjuration runes that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
, Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a ring of onlookers keeps a wary distance from a massive, scaled devil and a fiery demon playing a game of cards. Thousands of stars in the night sky bear red or green nimbuses.
Tiefling
Liars Faint music and sharp perfume drift on the breeze blowing amid the columns and alcoves of this lavish chamber. Gemstone mosaics and platinum gilding glimmer amid hanging silks and furnishings heaped
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
(Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
room. A five-foot-tall, triangular stone covered in runes stands in this bare room’s center. At the top of the stone, a plum-sized diamond pulses with red light.
The triangular stone is immovable and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
petrified wood. Stacked on them are scores of 4-foot-diameter, 600-pound rocks engraved with Dethek runes (the Dwarvish script). These stones have various discoveries recorded on them, including the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (−5). Hidden sinkholes form in






