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Returning 10 results for 'blowing before devourer continent raise'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik Map 2.3: Continent of Xen’drik View Large Version In Xen’drik, you could… Seek to destroy an ancient mystical weapon before it falls into the hands of villains. Battle savage giants in the
Sovereigns bound the fiendish overlords and freed the world from chaos. The mighty giants had fought alongside the Sovereigns, and in gratitude Aureon granted them dominion over the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wander the gardens, pick mushrooms, and enjoy the views. Characters can use the control consoles in areas L6 and area L12 to raise and lower the bridges that connect the Overlook to the districts of
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
: Each Gray Hand character gains 2 renown. Every character who participated in the raid receives a potion of resistance. In addition, Vajra covers the cost of any raise dead spells needed to bring back dead characters.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Welcome Gifts table. A creature that receives one of these gifts can’t gain another one for 24 hours. Dandelion Seeds. A character can make a wish while blowing their dandelion’s seeds into the
Charisma (Performance) check, raising the carnival’s mood by 1 step on a success. If multiple characters choose to perform together, make it a group check instead, but raise the carnival’s mood by 3 steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
worship. Communities of renegades who dispute Lolth’s primacy often raise another of the Dark Seldarine up as their patron. Although this amounts to exchanging one evil oppressor for another, any
Dark Six) are one and the same. Drow from the jungle continent of Xen’drik ritually tattoo themselves using scorpion venom, leaving white scars etched into their skin. Drow of other worlds rarely know
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
helms. Their names are Tug and Cog, and they are exceedingly stupid. If the characters approach from the north without a storm giant escort, Tug and Cog raise their greatclubs threateningly. Tug says
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi






