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Returning 35 results for 'blowing before diffusing covers race'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
of their towns and provide fish for the whole community, not for any individual fisher. When thick ice covers the lakes, many fishers stay to the shelters of their homes and hearths, but the most
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
of their towns and provide fish for the whole community, not for any individual fisher. When thick ice covers the lakes, many fishers stay to the shelters of their homes and hearths, but the most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
of their towns and provide fish for the whole community, not for any individual fisher. When thick ice covers the lakes, many fishers stay to the shelters of their homes and hearths, but the most
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless
their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.
Axe beaks are difficult to train, but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Upwind, plumes of smoke billow up from the hillsides. Grass is catching fire at a furious rate, and the fire is moving quickly your way. Big creatures made of flame race over the ground, while small
shapes flit in the smoke.
The adventurers detect the fire when it is 500 feet away. It covers a front of about 200 feet. At the start of each round, the fire advances 2d6 × 10 feet. Smoke renders the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Upwind, plumes of smoke billow up from the hillsides. Grass is catching fire at a furious rate, and the fire is moving quickly your way. Big creatures made of flame race over the ground, while small
shapes flit in the smoke.
The adventurers detect the fire when it is 500 feet away. It covers a front of about 200 feet. At the start of each round, the fire advances 2d6 × 10 feet. Smoke renders the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Upwind, plumes of smoke billow up from the hillsides. Grass is catching fire at a furious rate, and the fire is moving quickly your way. Big creatures made of flame race over the ground, while small
shapes flit in the smoke.
The adventurers detect the fire when it is 500 feet away. It covers a front of about 200 feet. At the start of each round, the fire advances 2d6 × 10 feet. Smoke renders the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless
their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.
Axe beaks are difficult to train, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless
their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.
Axe beaks are difficult to train, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
ancestry to the Silhana. Their coloration covers the whole human range, and sometimes extends to green- or copper-colored hair. Dark Elves. The word “drow” isn’t used on Ravnica, but the Devkarin elves are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
ancestry to the Silhana. Their coloration covers the whole human range, and sometimes extends to green- or copper-colored hair. Dark Elves. The word “drow” isn’t used on Ravnica, but the Devkarin elves are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
ancestry to the Silhana. Their coloration covers the whole human range, and sometimes extends to green- or copper-colored hair. Dark Elves. The word “drow” isn’t used on Ravnica, but the Devkarin elves are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
in the gully in front of you. Snow covers some of the gory bits, but the headless torso and severed limbs are visible. You see tracks in the snow all around the corpse, and the telltale grooves in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
in the gully in front of you. Snow covers some of the gory bits, but the headless torso and severed limbs are visible. You see tracks in the snow all around the corpse, and the telltale grooves in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
in the gully in front of you. Snow covers some of the gory bits, but the headless torso and severed limbs are visible. You see tracks in the snow all around the corpse, and the telltale grooves in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
west and plunges into the gorge, taking 49 (14d6) bludgeoning damage from the hard fall and landing prone. B3. Workshop Frost covers every surface of this abandoned workshop.
The workshop contains a
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to dissipate, but the drain is 50 feet in diameter. A barnacle-covered iron grate covers the drain, and the holes between its bars are 10 feet wide. The sinkhole has three levels. Level 1 The bottom
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to






