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Returning 35 results for 'blowing blades diffusing color realm'.
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Monsters
Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
—untamable, primal, and awe inspiring.
In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of three or more creatures. In Lorwyn
Monsters
Spelljammer: Adventures in Space
chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A generic thri
-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its
Monsters
Spelljammer: Adventures in Space
weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A
generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Monsters
Mordenkainen Presents: Monsters of the Multiverse
than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become apparent.
Quicklings owe their existence—and their plight—to the Queen of
accelerated their passage through life. No quickling lives longer than 15 years.
The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon Masks Mask of Tiamat
A dragon mask enhances a person’s ability to communicate with dragons of a particular color.
If the wearer is exceptionally well versed in the behavior and
mannerisms of the appropriate color dragon, the mask allows the wearer to become a “dragon whisperer.”
Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Masks Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons, and gain their favor. This ability is crucial to keeping dragons aligned with the
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Masks Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons, and gain their favor. This ability is crucial to keeping dragons aligned with the
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Masks Dragon masks allow the wearer to think like a dragon of the appropriate color, influence those dragons, and gain their favor. This ability is crucial to keeping dragons aligned with the
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
transformations become noticeable in chapter 5 and worsen until the characters’ confrontation with the fanatics in the Far Realm during chapter 8. The illustrations in these chapters depict this burgeoning
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
transformations become noticeable in chapter 5 and worsen until the characters’ confrontation with the fanatics in the Far Realm during chapter 8. The illustrations in these chapters depict this burgeoning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
transformations become noticeable in chapter 5 and worsen until the characters’ confrontation with the fanatics in the Far Realm during chapter 8. The illustrations in these chapters depict this burgeoning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.






