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Returning 12 results for 'blowing boon diffusing canine roaming'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spiders 16 1 ghost 17 Mephit gang 18 Roaming ooze 19 1d4 + 1 svirfneblin wererats 20 1 xorn Animated Drow Statues Once part of a expedition from Menzoberranzan, these drow were petrified by a medusa
peacefully, they can point the way to Entémoch’s Boon (see “Blingdenstone Outskirts” later in this chapter). Fiendish Giant Spiders Former servants of the drow, these spiders burn with baleful energy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spiders 16 1 ghost 17 Mephit gang 18 Roaming ooze 19 1d4 + 1 svirfneblin wererats 20 1 xorn Animated Drow Statues Once part of a expedition from Menzoberranzan, these drow were petrified by a medusa
peacefully, they can point the way to Entémoch’s Boon (see “Blingdenstone Outskirts” later in this chapter). Fiendish Giant Spiders Former servants of the drow, these spiders burn with baleful energy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spiders 16 1 ghost 17 Mephit gang 18 Roaming ooze 19 1d4 + 1 svirfneblin wererats 20 1 xorn Animated Drow Statues Once part of a expedition from Menzoberranzan, these drow were petrified by a medusa
peacefully, they can point the way to Entémoch’s Boon (see “Blingdenstone Outskirts” later in this chapter). Fiendish Giant Spiders Former servants of the drow, these spiders burn with baleful energy
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Incarnation of Vibrance The incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Incarnation of Vibrance The incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Incarnation of Vibrance The incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
herself, if she’s still alive and roaming Icewind Dale.
The werebear doesn’t know the history of the Black Cabin or anything about the strange goings-on there. However, it likes to keep an eye on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
herself, if she’s still alive and roaming Icewind Dale.
The werebear doesn’t know the history of the Black Cabin or anything about the strange goings-on there. However, it likes to keep an eye on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
herself, if she’s still alive and roaming Icewind Dale.
The werebear doesn’t know the history of the Black Cabin or anything about the strange goings-on there. However, it likes to keep an eye on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the






