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Returning 35 results for 'blowing boulders diffusing contained removing'.
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billowing borders diffusing contained roving
blazing borders diffusing contained roving
billowing borders diffusing confined removing
blazing borders diffusing confined removing
billowing boulders diffusing confined roving
Monsters
Curse of Strahd
perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
a wizard whose arcane tradition is the School of Transmutation. When a creature or an object under the effect of a transmutation spell is fully contained in the circle, the effect of that spell
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
detect magic spell, but it vanishes if targeted by a successful dispel magic spell (DC 16). It also ceases to exist while contained in the area of an antimagic field spell. It otherwise looks and feels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
detect magic spell, but it vanishes if targeted by a successful dispel magic spell (DC 16). It also ceases to exist while contained in the area of an antimagic field spell. It otherwise looks and feels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
detect magic spell, but it vanishes if targeted by a successful dispel magic spell (DC 16). It also ceases to exist while contained in the area of an antimagic field spell. It otherwise looks and feels
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
on her belt. Treasure. Brimskarda carries everything she owns in a leather bag on her belt. The sack contains three boulders (minus any she’s already thrown), a giant-sized leather apron stained with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
on her belt. Treasure. Brimskarda carries everything she owns in a leather bag on her belt. The sack contains three boulders (minus any she’s already thrown), a giant-sized leather apron stained with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
on her belt. Treasure. Brimskarda carries everything she owns in a leather bag on her belt. The sack contains three boulders (minus any she’s already thrown), a giant-sized leather apron stained with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut. Removing the gem from the hut renders the hut incapacitated. That task is easier said
than done, however. The glowing green gem is contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut. Removing the gem from the hut renders the hut incapacitated. That task is easier said
than done, however. The glowing green gem is contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut. Removing the gem from the hut renders the hut incapacitated. That task is easier said
than done, however. The glowing green gem is contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the “Removing the Rod” section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the “Removing the Rod” section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the “Removing the Rod” section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
Waterdeep” sidebar.) The wyrmling, which calls itself Dabshabah, entered a sea cave near Waterdeep that contained a passage leading to this complex of tunnels and caverns. She was hiding when the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city






