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Returning 29 results for 'blowing broad diffusing contacts rituals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrives at the Temple of Sands, read or paraphrase the following description: A broad platform of dark stone tiles contrasts sharply with the bright desert sands. At the center of the tiles stands a
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
shrine, overseeing routine rituals and offerings to Lolth. Roll a d6 when the characters enter the shrine to determine who they might meet. Shrine Activity d6 Activity 1–2 Asha is in the room alone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a vampire. Vaeve and her identical twin sister, Naxa, are adventurers from Neverwinter who came here to retrieve potent magical components for their arcane rituals. They were using the chaos of
Camlash’s forces, and the lower entrance is guarded by spyder-fiends. Vaeve points out both entrances to the cliffside redoubt, two miles distant and barely visible through the blowing fog. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
. A broken Gorewood limb overlooks the opening at the top of the nest. Aurnozci’s servants throw sacrifices to it from this overlook, and the Eye of Aurnozci conducts profane rituals atop a dais on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters aren’t sure what to do next, Jarlaxle imparts the following information: “My friends, don’t be discouraged. The wind is blowing in our direction! I’ve learned that Fenerus Stormcastle was
Rongquan, he shrugs his broad shoulders and lets them leave unmolested, figuring they’ll try to talk to Fenerus anyway. If the characters attack him, Jarlaxle smiles, whistles for his drow bodyguards
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of contacts, and safeguard the king and queen’s spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
big part of what makes an Acquisitions Incorporated campaign.
Rank 3: Large Territory Your license grows to include a broad expanse of provinces, a few small kingdoms, or a large kingdom or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find
, or contacts as leverage. Along the way, the characters learn that a trusted NPC ally is firmly in the pocket of the Boromar Clan. Levels 17–20. Assuming the characters haven’t joined the Boromars, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Defensive spells, arcane travel rituals, eldritch utility magic — a wizard does it all. Plus, they’ll blow things up when needed. And not surprisingly, things in an Acq Inc campaign need to get blown up a lot
, the study of arcane magic lends itself to a broad range of specialization. As such, it’s not enough to simply dedicate yourself to being the best wizard you can be. It’s about figuring out which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
Handbook). On a successful check, information regarding the potential hire comes to you as supernatural insight, word of mouth, an advertisement blowing into your face, or a similarly convenient method
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
used in foul necromantic rituals. Five zombies are trapped in a small pocket of loose rubble (see the “Derro Lair Features” section). If the characters clear the rubble, the freed zombies attack their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
merchandise — and it doesn’t matter if you can’t afford what you see, because you can’t buy it that day anyway. Kythorn 20: Dragondown This day in Kythorn is celebrated with bonfires and rituals to “tame” or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
two. V29. Prison Read the following boxed text when the characters open the door to this room: A broad-shouldered figure with purple skin and a beard of writhing snakelike tentacles stands in the
unlit, half-melted red candles surround the circle.
The cultists use this chamber to perform diabolical rituals that duplicate the effect of a divination spell, except that the spell’s contact is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dao wears a golden, gem-encrusted necklace worth 2,500 gp. T5. Scrying Pool This chamber was once used to conduct scrying training and rituals, but it has been desecrated by Valin’s corruption, as can
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
.
The lever can be pulled to open the hand, so that offerings to Torm or bodies undergoing rituals can be placed upon it. Activating the Altar. Even with all that has happened in the city, this altar
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
take place in any shadowy dungeon.
Key Plot Points This information is key to the adventure’s story:
Plot Point 1. Flizzlebin magically contacts the characters and challenges them to find him in
(detailed later in this adventure). The gnome magically contacts the characters as they explore the dungeon, but he doesn’t say anything else to characters in this area unless you decide otherwise
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
for free. Entering the Temple Anyone can enter the temple to worship Oghma at a shrine on the first floor. Acolytes and lesser clerics are available to perform rituals for a suitable donation. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of
worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: FREE ALUSSIARR
Preeta Kreepa knows that Arcturia uses the blood of a “magical man” named Alussiarr as a material component in her horrid transformation rituals. She suggests that the characters free
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
Lahnis, Red Wizard Creatures. Lahnis, a Red
channel the energy of life and undeath. They aid in rituals and spells to create undead. With the proper knowledge, a creature can use the stone tables to transform a soul-bound character back into a normal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming out of them. The other two hold armfuls of tiny crimson candles.
Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
. Unfinished Letter. The letter in front of Kalimanzaros reads as follows: Dear Rotten Ethel,
You have requested access to ancient rituals handed down by Baba Yaga herself—rituals that can be used to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
cautionary tales about the fall of ancient Ostoria and accounts of the giants’ ancient war against dragonkind. Other stones have prayers and ancient rituals inscribed on them, most having to do with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull






