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Returning 15 results for 'blows being diffusing commit repelling'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
immaculate tailoring Harshly judges those who don’t exhibit the proper etiquette (adventurers who commit social blunders make fools of themselves, might be labeled buffoons, and might be laughed out of court
touches. 8 A howling wind blows through the party, and each party member must roll a d8. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
immaculate tailoring Harshly judges those who don’t exhibit the proper etiquette (adventurers who commit social blunders make fools of themselves, might be labeled buffoons, and might be laughed out of court
touches. 8 A howling wind blows through the party, and each party member must roll a d8. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
immaculate tailoring Harshly judges those who don’t exhibit the proper etiquette (adventurers who commit social blunders make fools of themselves, might be labeled buffoons, and might be laughed out of court
touches. 8 A howling wind blows through the party, and each party member must roll a d8. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
revels in danger and decay. Pentar has come to blows with Harmonium patrols on many occasions. She toys with the idea of aligning with the Hands of Havoc, hoping to toss a spark into the mass of dry
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
revels in danger and decay. Pentar has come to blows with Harmonium patrols on many occasions. She toys with the idea of aligning with the Hands of Havoc, hoping to toss a spark into the mass of dry
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
revels in danger and decay. Pentar has come to blows with Harmonium patrols on many occasions. She toys with the idea of aligning with the Hands of Havoc, hoping to toss a spark into the mass of dry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
cause no undeserved harm to other sentient beings. They don’t take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
cause no undeserved harm to other sentient beings. They don’t take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
cause no undeserved harm to other sentient beings. They don’t take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts






