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Returning 35 results for 'blue been diffusing compare retreated'.
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Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
former lover is now the supervisor of a prominent clade.
6
My sibling has become an almost unrecognizable mutant.
7
An old friend has retreated into a secluded life as an ascetic deepsage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Smoke grenade Additional technological devices are provided in appendix A. Many of these devices use energy cells as ammunition or power sources. Energy cells found on the spaceship look like blue
out how to use it, another to figure out how to load it). Each time a character makes a check, compare the result to the Figuring Out Alien Technology table. Consider having the item break if a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Smoke grenade Additional technological devices are provided in appendix A. Many of these devices use energy cells as ammunition or power sources. Energy cells found on the spaceship look like blue
out how to use it, another to figure out how to load it). Each time a character makes a check, compare the result to the Figuring Out Alien Technology table. Consider having the item break if a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Smoke grenade Additional technological devices are provided in appendix A. Many of these devices use energy cells as ammunition or power sources. Energy cells found on the spaceship look like blue
out how to use it, another to figure out how to load it). Each time a character makes a check, compare the result to the Figuring Out Alien Technology table. Consider having the item break if a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, right spot? An orb turns red!
Right card, wrong spot? Blue instead.
Ten guesses, no tricks, good luck to you.
Guess it right in six or less,
Win an extra prize, woohoo!
Diagram 4.2: Unseen
row is the correct card in the correct slot, the orb next to that row turns red. If a guessed card is one of the cards in the ghost’s hand but is in the wrong slot, an orb turns blue. The characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, right spot? An orb turns red!
Right card, wrong spot? Blue instead.
Ten guesses, no tricks, good luck to you.
Guess it right in six or less,
Win an extra prize, woohoo!
Diagram 4.2: Unseen
row is the correct card in the correct slot, the orb next to that row turns red. If a guessed card is one of the cards in the ghost’s hand but is in the wrong slot, an orb turns blue. The characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, right spot? An orb turns red!
Right card, wrong spot? Blue instead.
Ten guesses, no tricks, good luck to you.
Guess it right in six or less,
Win an extra prize, woohoo!
Diagram 4.2: Unseen
row is the correct card in the correct slot, the orb next to that row turns red. If a guessed card is one of the cards in the ghost’s hand but is in the wrong slot, an orb turns blue. The characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The cave’s features are as follows: Runestone. The cavern is lit by a 10
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The cave’s features are as follows: Runestone. The cavern is lit by a 10
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The cave’s features are as follows: Runestone. The cavern is lit by a 10
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
singing with a wave of her hand. She introduces herself as Jebbek, and she says to the characters, “This is a robbery. If you resist, we’ll beat you black and blue.” Jebbek has no interest in treasure
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
singing with a wave of her hand. She introduces herself as Jebbek, and she says to the characters, “This is a robbery. If you resist, we’ll beat you black and blue.” Jebbek has no interest in treasure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
singing with a wave of her hand. She introduces herself as Jebbek, and she says to the characters, “This is a robbery. If you resist, we’ll beat you black and blue.” Jebbek has no interest in treasure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Sensor (in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Sensor (in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Sensor (in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
sparkly blue crystal orbs tilts up toward the display.
A panel on the starboard wall lies open, exposing a pulsing tendril of flesh embedded with crystal shards.
If it hasn’t been lured elsewhere
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
sparkly blue crystal orbs tilts up toward the display.
A panel on the starboard wall lies open, exposing a pulsing tendril of flesh embedded with crystal shards.
If it hasn’t been lured elsewhere
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
sparkly blue crystal orbs tilts up toward the display.
A panel on the starboard wall lies open, exposing a pulsing tendril of flesh embedded with crystal shards.
If it hasn’t been lured elsewhere
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
, its residents having retreated to the woods or sailed to Targos. The dragon takes 2 hours to lay waste to the empty town, leveling every building and destroying every dock. Casualties. None as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
, its residents having retreated to the woods or sailed to Targos. The dragon takes 2 hours to lay waste to the empty town, leveling every building and destroying every dock. Casualties. None as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
, its residents having retreated to the woods or sailed to Targos. The dragon takes 2 hours to lay waste to the empty town, leveling every building and destroying every dock. Casualties. None as a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tubes are identical to those in area S2, except they require a violet key card to descend to the garden level; a blue key card still allows passage back up to the ship’s first level. It’s an 80-foot
the characters. The robots gleefully accept any order, disappear to the kitchen, and quickly return with trays of decaying mush coated in nauseating blue-green mold. A character who ingests the food






