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Returning 35 results for 'blue blooming diffusing currents rules'.
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Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
peoples can accomplish with the proper guidance.
Blue Dragon Ideals d6 Ideal
1 Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)
2
Creating a Blue Dragon Use the Blue Dragon Personality Traits and Blue Dragon Ideals tables to inspire your portrayal of distinctive blue dragon characters, and use the Blue Dragon Spellcasting table
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
peoples can accomplish with the proper guidance.
Blue Dragon Ideals d6 Ideal
1 Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)
2
Creating a Blue Dragon Use the Blue Dragon Personality Traits and Blue Dragon Ideals tables to inspire your portrayal of distinctive blue dragon characters, and use the Blue Dragon Spellcasting table
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
peoples can accomplish with the proper guidance.
Blue Dragon Ideals d6 Ideal
1 Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)
2
Creating a Blue Dragon Use the Blue Dragon Personality Traits and Blue Dragon Ideals tables to inspire your portrayal of distinctive blue dragon characters, and use the Blue Dragon Spellcasting table
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Gazaia’s Secret. The dryad Gazaia
) described in the “Peylon Tree Locations” section later in this chapter. Valendar’s Secret. The werewolf Valendar led an assault against his enemies without properly planning the mission. Valendar is the leader of the Blue Fire Wardens and is held captive in area V7 of the Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Gazaia’s Secret. The dryad Gazaia
) described in the “Peylon Tree Locations” section later in this chapter. Valendar’s Secret. The werewolf Valendar led an assault against his enemies without properly planning the mission. Valendar is the leader of the Blue Fire Wardens and is held captive in area V7 of the Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Gazaia’s Secret. The dryad Gazaia
) described in the “Peylon Tree Locations” section later in this chapter. Valendar’s Secret. The werewolf Valendar led an assault against his enemies without properly planning the mission. Valendar is the leader of the Blue Fire Wardens and is held captive in area V7 of the Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
, a rocky cavern dimly lit by blue light filtering through the icy vault high above. The largest of the dragon’s frozen trophies are scattered about the grotto. Low Cavern. Beyond the grotto, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
, a rocky cavern dimly lit by blue light filtering through the icy vault high above. The largest of the dragon’s frozen trophies are scattered about the grotto. Low Cavern. Beyond the grotto, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling’s breath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
, a rocky cavern dimly lit by blue light filtering through the icy vault high above. The largest of the dragon’s frozen trophies are scattered about the grotto. Low Cavern. Beyond the grotto, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling’s breath
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling's breath deal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling's breath deal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling’s breath
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on
focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. Lightning. A lightning bolt spell and a blue dragon wyrmling's breath deal






