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Returning 35 results for 'blur bard dying chasing replicate'.
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Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
— Prestidigitation Transmutation — Ray of Frost Evocation — Resistance Abjuration C Shocking Grasp Evocation — Spare the Dying Necromancy — Thorn Whip Transmutation — Thunderclap Evocation — True Strike
Transmutation R Sanctuary Abjuration — Level 2 Artificer Spells Spell School Special Aid Abjuration — Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Blur Illusion C
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
— Prestidigitation Transmutation — Ray of Frost Evocation — Resistance Abjuration C Shocking Grasp Evocation — Spare the Dying Necromancy — Thorn Whip Transmutation — Thunderclap Evocation — True Strike
Transmutation R Sanctuary Abjuration — Level 2 Artificer Spells Spell School Special Aid Abjuration — Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Blur Illusion C
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
— Prestidigitation Transmutation — Ray of Frost Evocation — Resistance Abjuration C Shocking Grasp Evocation — Spare the Dying Necromancy — Thorn Whip Transmutation — Thunderclap Evocation — True Strike
Transmutation R Sanctuary Abjuration — Level 2 Artificer Spells Spell School Special Aid Abjuration — Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Blur Illusion C
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Choose one 1st-level bard or cleric spell. Witherbloom Choose two from chill touch, druidcraft, and spare the dying. Choose one 1st-level druid or wizard spell. Strixhaven Mascot Prerequisite: 4th Level
Choose two from light, sacred flame, and thaumaturgy. Choose one 1st-level cleric or wizard spell. Prismari Choose two from fire bolt, prestidigitation, and ray of frost. Choose one 1st-level bard or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Choose one 1st-level bard or cleric spell. Witherbloom Choose two from chill touch, druidcraft, and spare the dying. Choose one 1st-level druid or wizard spell. Strixhaven Mascot Prerequisite: 4th Level
Choose two from light, sacred flame, and thaumaturgy. Choose one 1st-level cleric or wizard spell. Prismari Choose two from fire bolt, prestidigitation, and ray of frost. Choose one 1st-level bard or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Choose one 1st-level bard or cleric spell. Witherbloom Choose two from chill touch, druidcraft, and spare the dying. Choose one 1st-level druid or wizard spell. Strixhaven Mascot Prerequisite: 4th Level
Choose two from light, sacred flame, and thaumaturgy. Choose one 1st-level cleric or wizard spell. Prismari Choose two from fire bolt, prestidigitation, and ray of frost. Choose one 1st-level bard or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dying
Sword burst *
Thorn whip
Thunderclap **
1st Level Absorb elements **
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dying
Sword burst *
Thorn whip
Thunderclap **
1st Level Absorb elements **
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dying
Sword burst *
Thorn whip
Thunderclap **
1st Level Absorb elements **
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
were dying of their wounds when they were found and healed by the clerics. Ozymandias has ordered them to obey Bayleaf, but the guards prefer Ogmund as their leader because he is one of them and not a hired sword. They will fight to the death to save the clerics.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
were dying of their wounds when they were found and healed by the clerics. Ozymandias has ordered them to obey Bayleaf, but the guards prefer Ogmund as their leader because he is one of them and not a hired sword. They will fight to the death to save the clerics.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
were dying of their wounds when they were found and healed by the clerics. Ozymandias has ordered them to obey Bayleaf, but the guards prefer Ogmund as their leader because he is one of them and not a hired sword. They will fight to the death to save the clerics.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
following cleric spells prepared:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
1st level (4 slots): guiding bolt, healing word, heroism, shield of faith
2nd level (3 slots
3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spare the dying
1st
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
following cleric spells prepared:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
1st level (4 slots): guiding bolt, healing word, heroism, shield of faith
2nd level (3 slots
3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spare the dying
1st
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
following cleric spells prepared:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
1st level (4 slots): guiding bolt, healing word, heroism, shield of faith
2nd level (3 slots
3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spare the dying
1st
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of






