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Returning 35 results for 'bodies before devote content relatively'.
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Monsters
Van Richten’s Guide to Ravenloft
, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.
Every carrionette
carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
Monsters
Spelljammer: Adventures in Space
. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.
A void scavver can emit an invisible ray from its eye that causes its target to feel fear even
of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The
Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Monsters
The Wild Beyond the Witchlight
which the sun and the eclipsed moon can be observed at the same time, either just before sunset or just after sunrise, when both bodies appear just above the horizon at nearly opposite points in the sky
twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment
Species
Guildmasters’ Guide to Ravnica
.
Lumbering Giants
Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick
in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
Monsters
Fizban's Treasury of Dragons
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ambitions. They devote their lives to the pursuit of perfection, and the best come close to realizing that goal. But for all their dedication, dwarves are mortal, which means they are fallible. And that’s
. Greed is at the heart of change. Greedy individuals aren’t content with their own accomplishments and seek to undermine the works that others have made, sometimes going so far as to take credit for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
content to live as toys and seek to escape the confines of their diminutive bodies. Every carrionette possesses a silver needle that pins its soul to its body. By posing as simple toys or hiding
controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.
Monsters
Fizban's Treasury of Dragons
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their guilds. Lumbering Giants Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads — trunks, tusks, ears, and faces — of elephants, and hulking bipedal bodies
capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. In their own minds, though, they are content to lurk in the shadows only until they fully come into their own and receive the recognition they believe they deserve. They are entitled to some credit
around 3 feet tall and covered in warty green or red skin, goblins have huge noses and ears. Their wiry bodies are surprisingly strong, and their mouths are full of sharp, crooked teeth. Most goblins
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or personal bodyguards of cult leaders. Examples of giants serving each of the Elemental Evil cults appear in chapter 6. Cult of Evil Earth. Giants who devote themselves to Ogrémoch and his earth cult
waters are eager to reclaim the water trapped in the bodies of living creatures and feel duty-bound to return others to the primal waters by drowning them, shedding their blood, or freezing them in ice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
rivals. Despite the friendly ties among academic institutions, Morgrave occupies the low end of the prestige scale among academic bodies, so its faculty tends to look for opportunities to steal glory
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
including dead bodies. It’s a festering scar of garbage, rancid water, and vermin. Rats, insects, and ravens abound. Ghouls are sometimes seen prowling through the pit in search of fresh corpses
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s inhabitants, though, aren’t members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
something to annoy him. Mephistopheles is able to devote almost all his time to his research thanks to the loyalty of Hutijin, his top lieutenant. Even though Hutijin commands enough power to
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see the many centuries afforded to them as too short a time to risk wasting even a single day in indolence. Moradin crafted the dwarves’ sturdy bodies, giving them the strength to work for long periods
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-town’s tented circuits with the drum of marching boots and cadence calls sung by warriors honing their bodies for an unending war. Rigus follows a strict military hierarchy in which everyone has a rank
Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players, but do not divulge any NPC’s secret until it is triggered as described in each itinerary section. While the ritual is in play, characters have full control of their host bodies and enjoy all
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Lounging between the lava formations are two serpentine creatures with heat ripples and smoke rising from their bodies.
Two salamanders rest in these barracks, their bodies coiled to nestle into the
and cracked, and the room’s walls are veined with narrow fissures that disappear into darkness.
The Book of Vile Darkness If the characters had a relatively easy time getting here, add two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
characters’ help, the keep can turn back the attackers with few casualties. (Many goblins are killed as their bodies are flung against the keep by the huckers.) During the uproar, any character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is
crashed. Y15. Observatory This conical tower is held relatively upright by a ring of arched buttresses. Expressionless humanoid figures stand in silence around it. The roof has a large, ragged hole
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
relatively good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You notice an eerie quiet in the area and a
strange, acrid smell in the air.
The corpses of two giant spiders sprawl near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered and appear to have been
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isn’t their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
enemies are memorialized in trophies, too, but only rarely do giants put the heads or bodies on display. A human hero’s greatsword or a wizard’s staff is a more appropriate trophy in such cases. A frost






