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Returning 35 results for 'bodies both diffusing cutting revelation'.
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Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thank the characters and pay them. If either of the princes or all the survivors were killed, a second expedition is sent into the mines to recover the bodies. Exposing the Enemy If the characters
for Prince Simbon” section, Simbon speaks out against Kirina, cutting through his excuses. If they didn’t, a character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to undermine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thank the characters and pay them. If either of the princes or all the survivors were killed, a second expedition is sent into the mines to recover the bodies. Exposing the Enemy If the characters
for Prince Simbon” section, Simbon speaks out against Kirina, cutting through his excuses. If they didn’t, a character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to undermine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thank the characters and pay them. If either of the princes or all the survivors were killed, a second expedition is sent into the mines to recover the bodies. Exposing the Enemy If the characters
for Prince Simbon” section, Simbon speaks out against Kirina, cutting through his excuses. If they didn’t, a character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to undermine
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers in the camp
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers in the camp
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
could observe or climb down the rocks under cover of darkness. The whole camp goes on alert if the bodies of murdered human sentries or cultists are discovered. One dead kobold won’t cause much alarm
go on the attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers in the camp
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
could observe or climb down the rocks under cover of darkness. The whole camp goes on alert if the bodies of murdered human sentries or cultists are discovered. One dead kobold won’t cause much alarm
go on the attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
could observe or climb down the rocks under cover of darkness. The whole camp goes on alert if the bodies of murdered human sentries or cultists are discovered. One dead kobold won’t cause much alarm
go on the attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between themselves, the hag, and Lulu. Their eyes still closed, the characters sense a brilliant flash of light, then darkness. A tingling sensation sweeps over the characters’ bodies as vibrant rainbows
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between themselves, the hag, and Lulu. Their eyes still closed, the characters sense a brilliant flash of light, then darkness. A tingling sensation sweeps over the characters’ bodies as vibrant rainbows
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between themselves, the hag, and Lulu. Their eyes still closed, the characters sense a brilliant flash of light, then darkness. A tingling sensation sweeps over the characters’ bodies as vibrant rainbows
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
several pumice stones for scrubbing. The drowned ones killed several hermits here, then hauled the bodies to area 14. The door from this area to area 11 has since been barricaded from this side. A
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
several pumice stones for scrubbing. The drowned ones killed several hermits here, then hauled the bodies to area 14. The door from this area to area 11 has since been barricaded from this side. A
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
several pumice stones for scrubbing. The drowned ones killed several hermits here, then hauled the bodies to area 14. The door from this area to area 11 has since been barricaded from this side. A
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
. The bodies are the boiled remains of svirfneblin that lived in area N5. N3. Oubliette Gore spatters the floor and walls of this windy cave, and the floor is strewn with dismembered humanoid corpses. A






