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Returning 35 results for 'body balor diffusing cutting resisted'.
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Monsters
Monster Manual
. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of
Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6);{"diceNotation":"9d6", "rollType
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the
swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
between them. For example, four creatures trapped in the tunnel could survive 6 hours before they begin to suffocate. Skeletal Remains Any character who can see into tunnel B notices the body of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
between them. For example, four creatures trapped in the tunnel could survive 6 hours before they begin to suffocate. Skeletal Remains Any character who can see into tunnel B notices the body of an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the
swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
between them. For example, four creatures trapped in the tunnel could survive 6 hours before they begin to suffocate. Skeletal Remains Any character who can see into tunnel B notices the body of an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the
swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
to the temple by rumors of its bound balor, Pentival and his party were quickly captured. All his friends have succumbed to the magic of the temple and been transformed into black rock, but Pentival
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
landfall at Kitcher’s Inlet and followed the River Olung to Lake Luo before cutting southwest into the jungle toward Omu. The journal describes harrowing encounters, the adventurers’ search for puzzle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
landfall at Kitcher’s Inlet and followed the River Olung to Lake Luo before cutting southwest into the jungle toward Omu. The journal describes harrowing encounters, the adventurers’ search for puzzle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
landfall at Kitcher’s Inlet and followed the River Olung to Lake Luo before cutting southwest into the jungle toward Omu. The journal describes harrowing encounters, the adventurers’ search for puzzle
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
to the temple by rumors of its bound balor, Pentival and his party were quickly captured. All his friends have succumbed to the magic of the temple and been transformed into black rock, but Pentival
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
to the temple by rumors of its bound balor, Pentival and his party were quickly captured. All his friends have succumbed to the magic of the temple and been transformed into black rock, but Pentival
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balor’s Fire Aura deals 10 fire damage to any creature that hits the balor with a melee attack. The aura also deals 10 fire damage to all creatures within 5 feet of the balor at the start of each of the
balor’s turns. If you assume that one character in the party is within 5 feet of the balor at all times, hitting it with a melee weapon every round, then the balor’s damage output per round increases by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balor’s Fire Aura deals 10 fire damage to any creature that hits the balor with a melee attack. The aura also deals 10 fire damage to all creatures within 5 feet of the balor at the start of each of the
balor’s turns. If you assume that one character in the party is within 5 feet of the balor at all times, hitting it with a melee weapon every round, then the balor’s damage output per round increases by






