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Returning 35 results for 'body being diffusing contingency retreats'.
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body being diffusing contingent repeats
body being diffusing contingency repeats
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait.
Lair Actions
If Aerisi is in the air node while Yan-C
Monsters
Princes of the Apocalypse
stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing
retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait.
Lair Actions
If Gar is in the water node while Olhydra isn’t, he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one.A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried
. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed
Monsters
Princes of the Apocalypse
Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.
Earth Passage. Marlos can move in
threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his Legendary Resistance trait.
Lair Actions
If Marlos is in the earth node
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Defeating Skabatha In dire circumstances, Skabatha flees Loomlurch on her flying rocking horse mount (see area L6) and retreats to Motherhorn, the lair of her youngest sister, Endelyn (see chapter 4
: “Endelyn fears eclipses, not just real ones but symbolic ones as well. If you want to kill her, best do it during an eclipse, or her body will re-form.”
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Defeating Skabatha In dire circumstances, Skabatha flees Loomlurch on her flying rocking horse mount (see area L6) and retreats to Motherhorn, the lair of her youngest sister, Endelyn (see chapter 4
: “Endelyn fears eclipses, not just real ones but symbolic ones as well. If you want to kill her, best do it during an eclipse, or her body will re-form.”
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Defeating Skabatha In dire circumstances, Skabatha flees Loomlurch on her flying rocking horse mount (see area L6) and retreats to Motherhorn, the lair of her youngest sister, Endelyn (see chapter 4
: “Endelyn fears eclipses, not just real ones but symbolic ones as well. If you want to kill her, best do it during an eclipse, or her body will re-form.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bronze Scout A bronze scout seldom emerges from below ground; thanks to its telescoping eyestalks, it can observe enemies at close range while most of its segmented, wormlike body remains buried. If
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bronze Scout A bronze scout seldom emerges from below ground; thanks to its telescoping eyestalks, it can observe enemies at close range while most of its segmented, wormlike body remains buried. If
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bronze Scout A bronze scout seldom emerges from below ground; thanks to its telescoping eyestalks, it can observe enemies at close range while most of its segmented, wormlike body remains buried. If
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
the west.
The hooded figure is a zombie, and five crawling claws hide among the other body parts in the baskets. If intruders do anything other than turn back, the monsters attack. The “Lord of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
the west.
The hooded figure is a zombie, and five crawling claws hide among the other body parts in the baskets. If intruders do anything other than turn back, the monsters attack. The “Lord of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
the west.
The hooded figure is a zombie, and five crawling claws hide among the other body parts in the baskets. If intruders do anything other than turn back, the monsters attack. The “Lord of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
), trapping the poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
), trapping the poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters’ escape
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters’ escape
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
), trapping the poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters
to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back, making
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
poison and the characters inside. He uses Earth Glide to sink into the boulder. With his body safe beneath the ground, his soul jumps into the tea kettle, and he monitors the characters’ escape
returns to his body, emerges from the stone, drops the wall of stone (because he can’t breathe the poison either), and attacks. If characters attack the dao before his trap is sprung, he fights back
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting. 7 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the clockwork is incapacitated
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting. 7 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the clockwork is incapacitated
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting. 7 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the clockwork is incapacitated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than normal, use ropes to restrain a hulking biped with an insectoid body. A large sack has been pulled over the creature’s bulbous head.
A team of four duergar recently captured an umber hulk in the
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than normal, use ropes to restrain a hulking biped with an insectoid body. A large sack has been pulled over the creature’s bulbous head.
A team of four duergar recently captured an umber hulk in the
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than normal, use ropes to restrain a hulking biped with an insectoid body. A large sack has been pulled over the creature’s bulbous head.
A team of four duergar recently captured an umber hulk in the
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the






