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Returning 35 results for 'body being diffusing convince renown'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
This magical tattoo contains the essence of a level 1–3 spell chosen by the tattoo’s creator. While the tattoo is on your body, you always have the associated spell prepared, and you can
, Thayan Spell Tattoos can’t be crafted like other magic items. To learn how to ink Thayan Spell Tattoos, you must have a Renown Score of 50+ with the Red Wizards.
To ink a Thayan Spell Tattoo, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, poetry, and propaganda.
Demesne of Motion (in Wroat in Breland) focuses on the arts of the body, including dance, gymnastics, wrestling, acrobatics, and massage.
Demesne of Music (in Flamekeep in
, nobles, and players in the great game of power. House Phiarlan Renown Perks When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, poetry, and propaganda.
Demesne of Motion (in Wroat in Breland) focuses on the arts of the body, including dance, gymnastics, wrestling, acrobatics, and massage.
Demesne of Music (in Flamekeep in
, nobles, and players in the great game of power. House Phiarlan Renown Perks When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, poetry, and propaganda.
Demesne of Motion (in Wroat in Breland) focuses on the arts of the body, including dance, gymnastics, wrestling, acrobatics, and massage.
Demesne of Music (in Flamekeep in
, nobles, and players in the great game of power. House Phiarlan Renown Perks When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You can
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a successful DC 15 Charisma (Intimidation or Persuasion) check, convince her to leave Waterdeep and take her gang with her. Reward: Each Emerald Enclave character gains 2 renown. 5th “The Xanathar
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a successful DC 15 Charisma (Intimidation or Persuasion) check, convince her to leave Waterdeep and take her gang with her. Reward: Each Emerald Enclave character gains 2 renown. 5th “The Xanathar
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a successful DC 15 Charisma (Intimidation or Persuasion) check, convince her to leave Waterdeep and take her gang with her. Reward: Each Emerald Enclave character gains 2 renown. 5th “The Xanathar
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dexterity (Sleight of Hand) check. One can also convince a noble to surrender it with a successful DC 12 Charisma (Deception, Intimidation, or Persuasion) check. The tiefling girl in the crate thanks the
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dexterity (Sleight of Hand) check. One can also convince a noble to surrender it with a successful DC 12 Charisma (Deception, Intimidation, or Persuasion) check. The tiefling girl in the crate thanks the
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dexterity (Sleight of Hand) check. One can also convince a noble to surrender it with a successful DC 12 Charisma (Deception, Intimidation, or Persuasion) check. The tiefling girl in the crate thanks the
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluun’s attack, each character receives 50 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluun’s attack, each character receives 50 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluun’s attack, each character receives 50 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
successfully complete the challenge, the shop owner is delighted and declares them winners. Any character who participated in the challenge gains 1 renown with the Dyn Singh Night Market’s vendors. If the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
successfully complete the challenge, the shop owner is delighted and declares them winners. Any character who participated in the challenge gains 1 renown with the Dyn Singh Night Market’s vendors. If the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
successfully complete the challenge, the shop owner is delighted and declares them winners. Any character who participated in the challenge gains 1 renown with the Dyn Singh Night Market’s vendors. If the
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the population of giant squid in the region
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
from time to time. Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence






