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Returning 24 results for 'body bullets diffusing comforts reorx'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
great harm to the Vistani and begs the characters to warn his people. He doesn’t know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in a narrow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
great harm to the Vistani and begs the characters to warn his people. He doesn’t know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in a narrow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
great harm to the Vistani and begs the characters to warn his people. He doesn’t know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in a narrow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
defend dungeons on other worlds Great Gymnasium The Transcendent Order’s headquarters is the Great Gymnasium, a temple to body, mind, and spirit, hewed from marble and veined with gold. In addition to
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
defend dungeons on other worlds Great Gymnasium The Transcendent Order’s headquarters is the Great Gymnasium, a temple to body, mind, and spirit, hewed from marble and veined with gold. In addition to
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
defend dungeons on other worlds Great Gymnasium The Transcendent Order’s headquarters is the Great Gymnasium, a temple to body, mind, and spirit, hewed from marble and veined with gold. In addition to
exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
the comforts of home. Urogalan declared that all who have gone before still watch over their loved ones from this place of eternal peace, sending messages to the material world. In acknowledgment of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
the comforts of home. Urogalan declared that all who have gone before still watch over their loved ones from this place of eternal peace, sending messages to the material world. In acknowledgment of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
the comforts of home. Urogalan declared that all who have gone before still watch over their loved ones from this place of eternal peace, sending messages to the material world. In acknowledgment of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
smokepowder, three leather pouches containing twenty bullets each, and 250 gp in a sack. Stairs. The stairs lead to area J17 on the Eyecatcher or the Hellraiser, or to area J20 on the Heartbreaker. J17
musician, dancer, acrobat, and clown costumes Casks holding confetti, glitter, and body paint Bundles of wooden stilts (4 and 8 feet high) Papier-mâché beholders mounted atop 10-foot poles A float topped by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
smokepowder, three leather pouches containing twenty bullets each, and 250 gp in a sack. Stairs. The stairs lead to area J17 on the Eyecatcher or the Hellraiser, or to area J20 on the Heartbreaker. J17
musician, dancer, acrobat, and clown costumes Casks holding confetti, glitter, and body paint Bundles of wooden stilts (4 and 8 feet high) Papier-mâché beholders mounted atop 10-foot poles A float topped by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
smokepowder, three leather pouches containing twenty bullets each, and 250 gp in a sack. Stairs. The stairs lead to area J17 on the Eyecatcher or the Hellraiser, or to area J20 on the Heartbreaker. J17
musician, dancer, acrobat, and clown costumes Casks holding confetti, glitter, and body paint Bundles of wooden stilts (4 and 8 feet high) Papier-mâché beholders mounted atop 10-foot poles A float topped by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
alcoves are carved into the surrounding walls. The back wall of each alcove is painted with a full-body image of a handsome man. Some of the men wear fine clothes; others wear armor. At the feet of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
alcoves are carved into the surrounding walls. The back wall of each alcove is painted with a full-body image of a handsome man. Some of the men wear fine clothes; others wear armor. At the feet of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the
alcoves are carved into the surrounding walls. The back wall of each alcove is painted with a full-body image of a handsome man. Some of the men wear fine clothes; others wear armor. At the feet of each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
mattresses and lockers containing brushes and simple upper-body clothing. What the Centaurs Know. Kari and Vinz saw Juliana and Orlando enter the hedge maze (area G21) yesterday, but the couple never
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
mattresses and lockers containing brushes and simple upper-body clothing. What the Centaurs Know. Kari and Vinz saw Juliana and Orlando enter the hedge maze (area G21) yesterday, but the couple never
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
mattresses and lockers containing brushes and simple upper-body clothing. What the Centaurs Know. Kari and Vinz saw Juliana and Orlando enter the hedge maze (area G21) yesterday, but the couple never






