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Returning 35 results for 'boggarts barely diffusing continues rolling'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Indestructible The Infinite Staircase is immune to all damage and can’t have its form changed by spells like Passwall or similar magic. No one knows who or what built the staircase—or continues to
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they don’t stand around long enough for
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
galeb duhr that are said to influence earthquakes and volcanic eruptions. Galeb Duhr Medium Elemental, Neutral
AC 16 Initiative +2 (12)
HP 123 (13d8 + 65)
Speed 15 ft. (30 ft. when rolling, 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
galeb duhr that are said to influence earthquakes and volcanic eruptions. Galeb Duhr Medium Elemental, Neutral
AC 16 Initiative +2 (12)
HP 123 (13d8 + 65)
Speed 15 ft. (30 ft. when rolling, 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
galeb duhr that are said to influence earthquakes and volcanic eruptions. Galeb Duhr Medium Elemental, Neutral
AC 16 Initiative +2 (12)
HP 123 (13d8 + 65)
Speed 15 ft. (30 ft. when rolling, 60
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they don’t stand around long enough for
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they don’t stand around long enough for
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
20-foot-high tunnel. The sewer tunnel is 30 feet wide and continues in both directions. The tunnel has a raised walkway 5 feet wide and 5 feet tall along both sides. The main passage is flowing with 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
20-foot-high tunnel. The sewer tunnel is 30 feet wide and continues in both directions. The tunnel has a raised walkway 5 feet wide and 5 feet tall along both sides. The main passage is flowing with 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
20-foot-high tunnel. The sewer tunnel is 30 feet wide and continues in both directions. The tunnel has a raised walkway 5 feet wide and 5 feet tall along both sides. The main passage is flowing with 1
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this first save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this first save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
as much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in the
much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this first save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Intelligence check.
Phillip: Does my Investigation skill apply?
Jared: Sure!
Phillip (rolling a d20): Ugh. Seven.
Jared: They look like decorations to you. And Maeve, Mirabella is examining the
drawbridge?
The adventure continues from there, relying on the DM’s descriptions to set the scenes. Later in the chapter, other examples of play focus on certain aspects of D&D play: social
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Intelligence check.
Phillip: Does my Investigation skill apply?
Jared: Sure!
Phillip (rolling a d20): Ugh. Seven.
Jared: They look like decorations to you. And Maeve, Mirabella is examining the
drawbridge?
The adventure continues from there, relying on the DM’s descriptions to set the scenes. Later in the chapter, other examples of play focus on certain aspects of D&D play: social
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
as much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Intelligence check.
Phillip: Does my Investigation skill apply?
Jared: Sure!
Phillip (rolling a d20): Ugh. Seven.
Jared: They look like decorations to you. And Maeve, Mirabella is examining the
drawbridge?
The adventure continues from there, relying on the DM’s descriptions to set the scenes. Later in the chapter, other examples of play focus on certain aspects of D&D play: social
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.) Bone Boulder Trap At 15 feet beyond the shaft entrance, a mechanical plate installed in the floor triggers a rolling boulder trap. A successful DC 22 Wisdom (Perception) check by one of the characters in
as much damage with a successful DC 17 Dexterity saving throw. Any creature that fails this save is grabbed by skeletal hands and pulled into the sphere, which continues to roll over any other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.”
The monk’s name is Nesim Waladra. After introductions are made, he continues: “Leosin has been investigating these raiders for months
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.” The monk’s name is Nesim Waladra. After introductions are made, he continues. “Leosin has been investigating these raiders for months. I
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.”
The monk’s name is Nesim Waladra. After introductions are made, he continues: “Leosin has been investigating these raiders for months
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.” The monk’s name is Nesim Waladra. After introductions are made, he continues. “Leosin has been investigating these raiders for months. I
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.”
The monk’s name is Nesim Waladra. After introductions are made, he continues: “Leosin has been investigating these raiders for months
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
found was his broken staff and this choker, which he always wore.” The monk’s name is Nesim Waladra. After introductions are made, he continues. “Leosin has been investigating these raiders for months. I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or






