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Returning 35 results for 'boggarts before diffusing constant raised'.
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Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Mudbutton Warren Huts built into trees and atop ruined mounds rise out of the swamp. Twisting, raised wooden pathways stand above the pungent muck, connecting one place to another with little rhyme
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Mudbutton Warren Huts built into trees and atop ruined mounds rise out of the swamp. Twisting, raised wooden pathways stand above the pungent muck, connecting one place to another with little rhyme
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Mudbutton Warren Huts built into trees and atop ruined mounds rise out of the swamp. Twisting, raised wooden pathways stand above the pungent muck, connecting one place to another with little rhyme
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
Backgrounds
Sword Coast Adventurer's Guide
fiddling with them, and sometimes accidentally breaking them.
7
I feel far more comfortable around animals than people.
8
I was, in fact, raised by wolves.
d6
Ideal
1
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Characters from the Wastes If you’re from the Demon Wastes, you likely fall into one of two categories. Ghaash’kala. You’ve been raised in one of the harshest lands in Eberron and spent your entire
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Characters from the Wastes If you’re from the Demon Wastes, you likely fall into one of two categories. Ghaash’kala. You’ve been raised in one of the harshest lands in Eberron and spent your entire
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Characters from the Wastes If you’re from the Demon Wastes, you likely fall into one of two categories. Ghaash’kala. You’ve been raised in one of the harshest lands in Eberron and spent your entire
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Monsters
Fizban's Treasury of Dragons
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
called the Academy, where the city trains its priestesses, mages, and noble warriors. The city’s market is centrally located, and rothé are raised on an isle toward the eastern edge of the city. If you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
called the Academy, where the city trains its priestesses, mages, and noble warriors. The city’s market is centrally located, and rothé are raised on an isle toward the eastern edge of the city. If you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
called the Academy, where the city trains its priestesses, mages, and noble warriors. The city’s market is centrally located, and rothé are raised on an isle toward the eastern edge of the city. If you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
required to climb them. 16a. Lost Island of Bulba-Slopp Rising out of the water is a rocky island upon which the kuo-toa raised a shrine to their old god: Chuul. Circling the island’s perimeter is a chuul
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
required to climb them. 16a. Lost Island of Bulba-Slopp Rising out of the water is a rocky island upon which the kuo-toa raised a shrine to their old god: Chuul. Circling the island’s perimeter is a chuul
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
required to climb them. 16a. Lost Island of Bulba-Slopp Rising out of the water is a rocky island upon which the kuo-toa raised a shrine to their old god: Chuul. Circling the island’s perimeter is a chuul
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against giant jungle carnivores by day
and other vermin. 3. Watchtowers Each watchtower has a defended top level (providing three-quarters cover) that looms above the camp palisade. A lower level consists of a wooden floor raised several
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against giant jungle carnivores by day
and other vermin. 3. Watchtowers Each watchtower has a defended top level (providing three-quarters cover) that looms above the camp palisade. A lower level consists of a wooden floor raised several
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against giant jungle carnivores by day
and other vermin. 3. Watchtowers Each watchtower has a defended top level (providing three-quarters cover) that looms above the camp palisade. A lower level consists of a wooden floor raised several
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams






