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Returning 35 results for 'boggarts blade diffusing crawling realizes'.
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Monsters
Vecna: Eve of Ruin
turn.Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one of these attacks with Teleport.
Flaming Whip. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
"} fire damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be pulled up to 25 feet toward Camlash.
Lightning Blade. Melee Weapon Attack: +15;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
latch keeping it closed. The box contains a dozen crawling claws. If the lid is opened, the crawling claws quickly skitter out. A character who immediately tries to close the lid can make a DC 15
Dexterity check; if the check succeeds, 1d6 crawling claws escape before the lid shuts; the others are trapped in the box, unable to escape until it is opened again. On their first turn in combat, crawling
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
latch keeping it closed. The box contains a dozen crawling claws. If the lid is opened, the crawling claws quickly skitter out. A character who immediately tries to close the lid can make a DC 15
Dexterity check; if the check succeeds, 1d6 crawling claws escape before the lid shuts; the others are trapped in the box, unable to escape until it is opened again. On their first turn in combat, crawling
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
latch keeping it closed. The box contains a dozen crawling claws. If the lid is opened, the crawling claws quickly skitter out. A character who immediately tries to close the lid can make a DC 15
Dexterity check; if the check succeeds, 1d6 crawling claws escape before the lid shuts; the others are trapped in the box, unable to escape until it is opened again. On their first turn in combat, crawling
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
three-day voyage) or via the Astral Font’s light beam (see chapter 11). It is, everyone realizes, a journey from which there is no coming back. If no characters volunteer for this mission, Grimzod
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
three-day voyage) or via the Astral Font’s light beam (see chapter 11). It is, everyone realizes, a journey from which there is no coming back. If no characters volunteer for this mission, Grimzod
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
three-day voyage) or via the Astral Font’s light beam (see chapter 11). It is, everyone realizes, a journey from which there is no coming back. If no characters volunteer for this mission, Grimzod
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans
saving throw or have the paralyzed condition until the start of Camlash’s next turn.
Actions
Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans
saving throw or have the paralyzed condition until the start of Camlash’s next turn.
Actions
Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans
saving throw or have the paralyzed condition until the start of Camlash’s next turn.
Actions
Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on a DC 18 Intelligence (Investigation) check realizes that a magic glyph was once inscribed on this door, but the glyph’s energy has been carefully drained away. The door is now harmless. This long
(Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on a DC 18 Intelligence (Investigation) check realizes that a magic glyph was once inscribed on this door, but the glyph’s energy has been carefully drained away. The door is now harmless. This long
(Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on a DC 18 Intelligence (Investigation) check realizes that a magic glyph was once inscribed on this door, but the glyph’s energy has been carefully drained away. The door is now harmless. This long
(Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
yet, Glaive and one of her blade scout companions attack the characters from both ends of this narrow tunnel. After all combatants have taken a turn, the attackers flee into Landro and hide for another
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
yet, Glaive and one of her blade scout companions attack the characters from both ends of this narrow tunnel. After all combatants have taken a turn, the attackers flee into Landro and hide for another
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
yet, Glaive and one of her blade scout companions attack the characters from both ends of this narrow tunnel. After all combatants have taken a turn, the attackers flee into Landro and hide for another
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms






