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Returning 35 results for 'boggarts brown diffusing contacts raiders'.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mundane weapon, 1,000 gp for the +1 longsword, and 6,000 gp for the +2 greataxe, if the characters are willing to sell. Vanquish the Orc Raiders The characters can return to Blasingdell at any time
to collect the bounty for orcs they kill or capture. If the characters eliminate all the orcs in the stronghold, the mayor honors them with a celebration attended by the eminent citizens of the town. The characters have established valuable contacts who can aid them in their later endeavors.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mundane weapon, 1,000 gp for the +1 longsword, and 6,000 gp for the +2 greataxe, if the characters are willing to sell. Vanquish the Orc Raiders The characters can return to Blasingdell at any time
to collect the bounty for orcs they kill or capture. If the characters eliminate all the orcs in the stronghold, the mayor honors them with a celebration attended by the eminent citizens of the town. The characters have established valuable contacts who can aid them in their later endeavors.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mundane weapon, 1,000 gp for the +1 longsword, and 6,000 gp for the +2 greataxe, if the characters are willing to sell. Vanquish the Orc Raiders The characters can return to Blasingdell at any time
to collect the bounty for orcs they kill or capture. If the characters eliminate all the orcs in the stronghold, the mayor honors them with a celebration attended by the eminent citizens of the town. The characters have established valuable contacts who can aid them in their later endeavors.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rugs of many styles and designs. A brown-skinned halfling smiles and hops down from atop a stack of folded carpets beside the shop’s wide-open doors. “Welcome! Does anything catch your eye?”
From
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rugs of many styles and designs. A brown-skinned halfling smiles and hops down from atop a stack of folded carpets beside the shop’s wide-open doors. “Welcome! Does anything catch your eye?”
From
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rugs of many styles and designs. A brown-skinned halfling smiles and hops down from atop a stack of folded carpets beside the shop’s wide-open doors. “Welcome! Does anything catch your eye?”
From
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
, then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaron’ Hall, a grand structure that is both the ruler’s home and the location
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
, then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaron’ Hall, a grand structure that is both the ruler’s home and the location
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
, then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaron’ Hall, a grand structure that is both the ruler’s home and the location
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isn’t present
here, feeding off hapless raiders looking to pillage this wreck segment. The grells are hostile toward all other creatures. Redbud’s Roots. The treant’s roots have warped and splintered the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isn’t present
here, feeding off hapless raiders looking to pillage this wreck segment. The grells are hostile toward all other creatures. Redbud’s Roots. The treant’s roots have warped and splintered the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isn’t present
here, feeding off hapless raiders looking to pillage this wreck segment. The grells are hostile toward all other creatures. Redbud’s Roots. The treant’s roots have warped and splintered the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
, foragers Unicorn horn Erythnul, the Many Pandemonium Raiders, bandits, berserkers Blood drop Fharlanghn, the Dweller on the Horizon Outlands Travelers Circle crossed by a curved horizon line Heironeous the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
, foragers Unicorn horn Erythnul, the Many Pandemonium Raiders, bandits, berserkers Blood drop Fharlanghn, the Dweller on the Horizon Outlands Travelers Circle crossed by a curved horizon line Heironeous the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
, foragers Unicorn horn Erythnul, the Many Pandemonium Raiders, bandits, berserkers Blood drop Fharlanghn, the Dweller on the Horizon Outlands Travelers Circle crossed by a curved horizon line Heironeous the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
tunneled into the dwarven stronghold. The cavern they emerged in now serves as a guard post and a mustering point for troglodyte raiders. The tunnel in the northern end of the area runs about 500 feet and
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
tunneled into the dwarven stronghold. The cavern they emerged in now serves as a guard post and a mustering point for troglodyte raiders. The tunnel in the northern end of the area runs about 500 feet and
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
tunneled into the dwarven stronghold. The cavern they emerged in now serves as a guard post and a mustering point for troglodyte raiders. The tunnel in the northern end of the area runs about 500 feet and
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
them out of the monastery. They know that Jurth carries the keys to the pens, and that he can be found in the guardroom to the north (area M18). If questioned, they tell stories of raiders wearing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
them out of the monastery. They know that Jurth carries the keys to the pens, and that he can be found in the guardroom to the north (area M18). If questioned, they tell stories of raiders wearing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
them out of the monastery. They know that Jurth carries the keys to the pens, and that he can be found in the guardroom to the north (area M18). If questioned, they tell stories of raiders wearing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters burst into the room, they surprise its occupants. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn against walls decorated with brown-and-red
ruffians to secure his own position in town. Glasstaff knew of the Spider through his contacts in the Lords’ Alliance and brokered a meeting. The Spider promised to share the secrets and wealth of the Forge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters burst into the room, they surprise its occupants. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn against walls decorated with brown-and-red
ruffians to secure his own position in town. Glasstaff knew of the Spider through his contacts in the Lords’ Alliance and brokered a meeting. The Spider promised to share the secrets and wealth of the Forge






