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Returning 28 results for 'boldly battle diffusing continuous returner'.
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body battle diffusing continuous returner
Monsters
Strixhaven: A Curriculum of Chaos
will: minor illusion
2/day each: fog cloud, gust of wind, mage armorProfessors of expression embody the flare of Prismari magic. Using continuous motion, fluid grace, and interweaving steps, these
teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign focused on champions of Iroas is filled with battle, stunning acts of heroism, and valorous stands against great odds. Iroas is a god of action, and his champions are the tip of his spear
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign focused on champions of Iroas is filled with battle, stunning acts of heroism, and valorous stands against great odds. Iroas is a god of action, and his champions are the tip of his spear
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign focused on champions of Iroas is filled with battle, stunning acts of heroism, and valorous stands against great odds. Iroas is a god of action, and his champions are the tip of his spear
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
characters each have a round to cast a spell or drink a potion. But otherwise, the action is continuous. Dropping out from behind a dark cloud is an airship held aloft by a large balloon — emblazoned with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
characters each have a round to cast a spell or drink a potion. But otherwise, the action is continuous. Dropping out from behind a dark cloud is an airship held aloft by a large balloon — emblazoned with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
characters each have a round to cast a spell or drink a potion. But otherwise, the action is continuous. Dropping out from behind a dark cloud is an airship held aloft by a large balloon — emblazoned with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the “Special NPCs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the “Special NPCs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the “Special NPCs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
. Similar to the Earthmother, it uses magical pools as windows into the world to spread its influence. Zargon, the Returner, also called the Invincible Tyrant, is said to be an undying and unkillable
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
. Similar to the Earthmother, it uses magical pools as windows into the world to spread its influence. Zargon, the Returner, also called the Invincible Tyrant, is said to be an undying and unkillable
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
. Similar to the Earthmother, it uses magical pools as windows into the world to spread its influence. Zargon, the Returner, also called the Invincible Tyrant, is said to be an undying and unkillable
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for three rounds. On the fourth round, they overcome the effects of biza’s breath and groggily stop attacking. In the aftermath of the battle, characters who inspect the stage, the divas, or their
tunic if asked. If a character succeeds on a DC 14 Intelligence (Investigation) check, they get Luma or one of the other performers to recall that the datura boldly and purposefully introduced herself
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.
Prismari Professor of Expression Professors of expression embody the flare of Prismari magic. Using continuous motion, fluid grace, and interweaving steps, these teachers channel the elements of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for three rounds. On the fourth round, they overcome the effects of biza’s breath and groggily stop attacking. In the aftermath of the battle, characters who inspect the stage, the divas, or their
tunic if asked. If a character succeeds on a DC 14 Intelligence (Investigation) check, they get Luma or one of the other performers to recall that the datura boldly and purposefully introduced herself
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for three rounds. On the fourth round, they overcome the effects of biza’s breath and groggily stop attacking. In the aftermath of the battle, characters who inspect the stage, the divas, or their
tunic if asked. If a character succeeds on a DC 14 Intelligence (Investigation) check, they get Luma or one of the other performers to recall that the datura boldly and purposefully introduced herself
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.
Prismari Professor of Expression Professors of expression embody the flare of Prismari magic. Using continuous motion, fluid grace, and interweaving steps, these teachers channel the elements of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.
Prismari Professor of Expression Professors of expression embody the flare of Prismari magic. Using continuous motion, fluid grace, and interweaving steps, these teachers channel the elements of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the ancient battle with Lenth’s forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
characters refuse to help, the merfolk whistle for Allero and attack when the octopus arrives. If this battle goes poorly for the merfolk, they dive to the bottom of the gorge toward the chuul, hoping
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the ancient battle with Lenth’s forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
characters refuse to help, the merfolk whistle for Allero and attack when the octopus arrives. If this battle goes poorly for the merfolk, they dive to the bottom of the gorge toward the chuul, hoping
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the ancient battle with Lenth’s forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
characters refuse to help, the merfolk whistle for Allero and attack when the octopus arrives. If this battle goes poorly for the merfolk, they dive to the bottom of the gorge toward the chuul, hoping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. Any creature that stands inside the crypt and boldly speaks the name “Khazan” causes the Pillarstone of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. Any creature that stands inside the crypt and boldly speaks the name “Khazan” causes the Pillarstone of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. Any creature that stands inside the crypt and boldly speaks the name “Khazan” causes the Pillarstone of Ravenloft






