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Returning 35 results for 'bolt burns diffusing college restraints'.
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Monsters
Princes of the Apocalypse
with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* fire bolt, friends, light, minor illusion
1st level (4 slots
)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The fire shield burns for 10 minutes after the flamewrath dies, consuming
Monsters
Strixhaven: A Curriculum of Chaos
.
Melancholic Bolt. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Melancholic Bolt"} to hit, range 30 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
", "rollType":"damage", "rollAction":"Melancholic Bolt", "rollDamageType":"cold"} cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Monsters
Ghosts of Saltmarsh
feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon
Dexterity saving throw or take the same damage and be knocked prone.
Lightning Strike. The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
creature moving through the area at half speed doesn't need to make the save. Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Case, Crossbow Bolt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
creature moving through the area at half speed doesn't need to make the save. Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Case, Crossbow Bolt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
creature moving through the area at half speed doesn't need to make the save. Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Case, Crossbow Bolt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, shocking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, shocking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, shocking
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon goddess Lolth in spider form (25 gp) and eight sticks of incense (5 gp each). Each stick burns for up to 8 hours and emits a sickly odor. Thirza carries a spell scroll of gaseous form in a
black tentacles, fly, greater invisibility, lightning bolt, mage armor, magic missile, misty step, sending, shield, sleep, spider climb, web, and witch bolt. 11c. Arch Gate to Level 2 Drow. Two male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon goddess Lolth in spider form (25 gp) and eight sticks of incense (5 gp each). Each stick burns for up to 8 hours and emits a sickly odor. Thirza carries a spell scroll of gaseous form in a
black tentacles, fly, greater invisibility, lightning bolt, mage armor, magic missile, misty step, sending, shield, sleep, spider climb, web, and witch bolt. 11c. Arch Gate to Level 2 Drow. Two male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon goddess Lolth in spider form (25 gp) and eight sticks of incense (5 gp each). Each stick burns for up to 8 hours and emits a sickly odor. Thirza carries a spell scroll of gaseous form in a
black tentacles, fly, greater invisibility, lightning bolt, mage armor, magic missile, misty step, sending, shield, sleep, spider climb, web, and witch bolt. 11c. Arch Gate to Level 2 Drow. Two male
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-
Case, crossbow bolt
1 gp
1 lb.
Case, map or scroll
1 gp
1 lb.
Chain (10 feet)
5 gp
10 lb.
Chalk (1 piece)
1 cp
-
Chest
5 gp
25 lb.
Climber’s kit
25 gp
12 lb
Bolt. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-
Case, crossbow bolt
1 gp
1 lb.
Case, map or scroll
1 gp
1 lb.
Chain (10 feet)
5 gp
10 lb.
Chalk (1 piece)
1 cp
-
Chest
5 gp
25 lb.
Climber’s kit
25 gp
12 lb
Bolt. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-
Case, crossbow bolt
1 gp
1 lb.
Case, map or scroll
1 gp
1 lb.
Chain (10 feet)
5 gp
10 lb.
Chalk (1 piece)
1 cp
-
Chest
5 gp
25 lb.
Climber’s kit
25 gp
12 lb
Bolt. This wooden case can hold up to twenty crossbow bolts. Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. Chain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or
another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
Lightning Strike. The kraken magically create a bolt of lightning, which can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest 25 lb. 5 GP Climber’s Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP
additional 5 feet. Case, Crossbow Bolt (1 GP) A Crossbow Bolt Case holds up to 20 Bolts. Case, Map or Scroll (1 GP) A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment. Chain (5






