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Returning 35 results for 'bond banish diffusing consort ruin'.
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Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
matter of seconds.
Baba Lysaga’s Traits
Ideal. “No love is greater than a mother’s love for her son.”
Bond. “I am the mother of Strahd. Anyone who disputes this fact
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Backgrounds
Tomb of Annihilation
: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
Backgrounds
Sword Coast Adventurer's Guide
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacred to you.
Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or
Backgrounds
Guildmasters’ Guide to Ravnica
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever — but could also earn me the favor of the Ghost Council.
2
I’m
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
much about the ancient history of Netheril.” Ideal. “I want to know what my ancestors knew.” Bond. “My grandson, Pesh, is my life.” Flaw. “I think magic is a road that leads to ruin.” Golem in the Desert
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
much about the ancient history of Netheril.” Ideal. “I want to know what my ancestors knew.” Bond. “My grandson, Pesh, is my life.” Flaw. “I think magic is a road that leads to ruin.” Golem in the Desert
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
much about the ancient history of Netheril.” Ideal. “I want to know what my ancestors knew.” Bond. “My grandson, Pesh, is my life.” Flaw. “I think magic is a road that leads to ruin.” Golem in the Desert
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
well.
Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
well.
Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
well.
Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified.
3 The sea boils around an ancient, submerged ruin called the Drowned Altar
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified.
3 The sea boils around an ancient, submerged ruin called the Drowned Altar
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified.
3 The sea boils around an ancient, submerged ruin called the Drowned Altar
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne Harpell is with them—she demands that they cast out her hated rival. If the characters oblige and banish Vellynne from their ranks, Avarice reciprocates by sharing 1d4 pieces of Ythryn lore
in touch with the characters remotely by using her Rary’s telepathic bond spell. Once the characters find all the inscriptions they need to bypass the force field around the Spire of Iriolarthas, Avarice emerges from her base and accompanies them into the tower, eager to claim the treasures inside.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne Harpell is with them—she demands that they cast out her hated rival. If the characters oblige and banish Vellynne from their ranks, Avarice reciprocates by sharing 1d4 pieces of Ythryn lore
in touch with the characters remotely by using her Rary’s telepathic bond spell. Once the characters find all the inscriptions they need to bypass the force field around the Spire of Iriolarthas, Avarice emerges from her base and accompanies them into the tower, eager to claim the treasures inside.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius
quests if they’ll assist him in investigating an infamous ruin nearby. A thief stole Firan’s prized amulet—a chain bearing a tiny gold dragon skull. Uncharacteristically agitated, he offers the characters any knowledge he possesses if they retrieve the amulet swiftly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius
quests if they’ll assist him in investigating an infamous ruin nearby. A thief stole Firan’s prized amulet—a chain bearing a tiny gold dragon skull. Uncharacteristically agitated, he offers the characters any knowledge he possesses if they retrieve the amulet swiftly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius
quests if they’ll assist him in investigating an infamous ruin nearby. A thief stole Firan’s prized amulet—a chain bearing a tiny gold dragon skull. Uncharacteristically agitated, he offers the characters any knowledge he possesses if they retrieve the amulet swiftly.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne Harpell is with them—she demands that they cast out her hated rival. If the characters oblige and banish Vellynne from their ranks, Avarice reciprocates by sharing 1d4 pieces of Ythryn lore
in touch with the characters remotely by using her Rary’s telepathic bond spell. Once the characters find all the inscriptions they need to bypass the force field around the Spire of Iriolarthas, Avarice emerges from her base and accompanies them into the tower, eager to claim the treasures inside.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will crush you, ruin your name, and salt your fields. d6 Ideal 1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
care for the people beneath me. (Good) d6 Bond 1 I will face any challenge to win the approval of my family. 2 My house’s alliance with another noble family must be sustained at all costs. 3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will crush you, ruin your name, and salt your fields. d6 Ideal 1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
care for the people beneath me. (Good) d6 Bond 1 I will face any challenge to win the approval of my family. 2 My house’s alliance with another noble family must be sustained at all costs. 3






