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Returning 35 results for 'bond blowing diffusing clothing reasoned'.
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Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dishevelment are tufts of juvenile plumage that refuse to smooth down, a handful of scars whose origin he’s not sure of, and at least one hole in whatever clothing he’s wearing.
Contrary to what people
effort to get to know him, rather than be put off by his size and rough exterior.
Extracurriculars: Intramural Silkball Club
Job: Bow’s End Tavern assistant manager
Bond Boon: Javenesh’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dishevelment are tufts of juvenile plumage that refuse to smooth down, a handful of scars whose origin he’s not sure of, and at least one hole in whatever clothing he’s wearing.
Contrary to what people
effort to get to know him, rather than be put off by his size and rough exterior.
Extracurriculars: Intramural Silkball Club
Job: Bow’s End Tavern assistant manager
Bond Boon: Javenesh’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dishevelment are tufts of juvenile plumage that refuse to smooth down, a handful of scars whose origin he’s not sure of, and at least one hole in whatever clothing he’s wearing.
Contrary to what people
effort to get to know him, rather than be put off by his size and rough exterior.
Extracurriculars: Intramural Silkball Club
Job: Bow’s End Tavern assistant manager
Bond Boon: Javenesh’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Return to Ten-Towns As the characters start to make their way back to Ten-Towns, read: Over the sound of the wind, you can hear the barking of dogs getting louder. Through the blowing snow come three
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Return to Ten-Towns As the characters start to make their way back to Ten-Towns, read: Over the sound of the wind, you can hear the barking of dogs getting louder. Through the blowing snow come three
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Return to Ten-Towns As the characters start to make their way back to Ten-Towns, read: Over the sound of the wind, you can hear the barking of dogs getting louder. Through the blowing snow come three
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
deterioration. None of the houses hold valuables, but a few reveal makeshift shelters within, along with piles of old clothing and bedding. One of the shelters is built from large wooden signs upon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
deterioration. None of the houses hold valuables, but a few reveal makeshift shelters within, along with piles of old clothing and bedding. One of the shelters is built from large wooden signs upon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
deterioration. None of the houses hold valuables, but a few reveal makeshift shelters within, along with piles of old clothing and bedding. One of the shelters is built from large wooden signs upon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2






