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Returning 35 results for 'bond breaks diffusing contiguous reorx'.
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Monsters
Guildmasters’ Guide to Ravnica
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Council’s Traits
Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while you can, for when you die, you will take
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
remade, with no guilds and no hierarchies. (Chaotic)
6
Spectacle. People are inspired by the greatness they see in art. (Any)
Bonds
d6
Bond
1
I have belonged to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form? The warlock’s Pact of the Blade feature lets
can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear. You can also use Pact of the Blade to bond with a magic weapon, turning it into your
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form? The warlock’s Pact of the Blade feature lets
can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear. You can also use Pact of the Blade to bond with a magic weapon, turning it into your
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form? The warlock’s Pact of the Blade feature lets
can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear. You can also use Pact of the Blade to bond with a magic weapon, turning it into your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
. Bond. Gellan values his reputation above all else. He wants to be admired by the people of Saltmarsh. Flaw. Greed colors every action Gellan takes. He can’t turn down a chance to turn a profit, even if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
. Bond. Gellan values his reputation above all else. He wants to be admired by the people of Saltmarsh. Flaw. Greed colors every action Gellan takes. He can’t turn down a chance to turn a profit, even if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
. Bond. Gellan values his reputation above all else. He wants to be admired by the people of Saltmarsh. Flaw. Greed colors every action Gellan takes. He can’t turn down a chance to turn a profit, even if
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
Obzedat ghost doesn’t require air, food, drink, or sleep. The Ghost Council’s Traits Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
Obzedat ghost doesn’t require air, food, drink, or sleep. The Ghost Council’s Traits Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
Obzedat ghost doesn’t require air, food, drink, or sleep. The Ghost Council’s Traits Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the importance of improvisation.” Ideal. “The best ideas are effective but also a little flashy.” Bond. “I’ll protect my family—their today and their tomorrow.” Flaw. “Dangerous? My plans aren’t
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the importance of improvisation.” Ideal. “The best ideas are effective but also a little flashy.” Bond. “I’ll protect my family—their today and their tomorrow.” Flaw. “Dangerous? My plans aren’t
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the importance of improvisation.” Ideal. “The best ideas are effective but also a little flashy.” Bond. “I’ll protect my family—their today and their tomorrow.” Flaw. “Dangerous? My plans aren’t
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
41–44 For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns.
45–48 You
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
caught up in the trappings of civilization.” Bond. “I will always try to help a friend.” Flaw. “I’m such a scatterbrain. I forget important pieces of information until something reminds me.” L2
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
41–44 For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns.
45–48 You
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
caught up in the trappings of civilization.” Bond. “I will always try to help a friend.” Flaw. “I’m such a scatterbrain. I forget important pieces of information until something reminds me.” L2
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
41–44 For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns.
45–48 You
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
caught up in the trappings of civilization.” Bond. “I will always try to help a friend.” Flaw. “I’m such a scatterbrain. I forget important pieces of information until something reminds me.” L2
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other






