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Returning 35 results for 'bonded bad diffusing cure revelation'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Krikendolt into their care if they offer the right price. Krikendolt knows Avernus well, so he makes a good traveling companion and guide. The characters can cure Krikendolt of his disorder using a
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Krikendolt into their care if they offer the right price. Krikendolt knows Avernus well, so he makes a good traveling companion and guide. The characters can cure Krikendolt of his disorder using a
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Krikendolt into their care if they offer the right price. Krikendolt knows Avernus well, so he makes a good traveling companion and guide. The characters can cure Krikendolt of his disorder using a
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
from the Deva Messages table to inspire a deva’s charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
from the Deva Messages table to inspire a deva’s charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
from the Deva Messages table to inspire a deva’s charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
party and ability to cast Cure Wounds or Revivify when needed. Walking Textbook. A walking textbook NPC is knowledgeable about a particular field of expertise and can be a useful source of information
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
party and ability to cast Cure Wounds or Revivify when needed. Walking Textbook. A walking textbook NPC is knowledgeable about a particular field of expertise and can be a useful source of information
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings weren’t so talented.
8 As a server in a tavern, you refined the perfect hangover cure but never wrote
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings weren’t so talented.
8 As a server in a tavern, you refined the perfect hangover cure but never wrote
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to complain humorously about the characters’ terrible choices and bad planning. You can occasionally use this NPC to suggest legitimate courses of action or share insights. Dutiful Assistant. A dutiful
party and ability to cast Cure Wounds or Revivify when needed. Walking Textbook. A walking textbook NPC is knowledgeable about a particular field of expertise and can be a useful source of information
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings weren’t so talented.
8 As a server in a tavern, you refined the perfect hangover cure but never wrote
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
target. Hit: 17 (2d12 + 4) slashing damage.
Grumink the Renegade Grumink is a dwarf gone bad. He is a chaotic evil gold dwarf assassin with dwarf racial traits. Bloodthirsty, callous, and mercenary
, shillelagh, thaumaturgy
1st Level (4 slots): animal friendship, cure wounds, healing word, inflict wounds, speak with animals
2nd Level (3 slots): barkskin, spike growth, spiritual weapon






