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Returning 16 results for 'bonded blinked diffusing calling reflect'.
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bond blinked diffusing calling reflect
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Some examples of characters with this mark: Paladin Soldier. You’re a Sentinel Marshal, and you feel a divine calling to the cause of justice. You may follow Dol Arrah or the
Silver Flame, but your paladin abilities could reflect the powers of your mark and your devotion to justice. Your “military rank” benefit reflects your authority as a marshal and is recognized by law
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
beings, and can evolve both physically and mentally. Just as you can learn new skills, your body can transform over time. This is one way to reflect class benefits; can you think of a way that your
body could physically change to account for a new ability? If you gain the Defense Fighting Style feat, that might reflect your natural armor becoming thicker. If you’re a warforged Sorcerer, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
calling elemental tempests and megafauna beasts from Lamannia and unleashing them into shipping lanes, increasing the dangers of the sea—with plausible deniability as to their source. By coordinating
drive commerce and civilization from the sea. Merfolk Adventurers Kalamer are at home in the water, and rarely have any interest in walking on dry land. However, a few do hear the wind calling them
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
calling elemental tempests and megafauna beasts from Lamannia and unleashing them into shipping lanes, increasing the dangers of the sea—with plausible deniability as to their source. By coordinating
drive commerce and civilization from the sea. Merfolk Adventurers Kalamer are at home in the water, and rarely have any interest in walking on dry land. However, a few do hear the wind calling them
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
duplicate these effects. The unique aspects of magewright spells reflect both their devotion to a single subject and personal aptitude; the oracle has a unique talent for divination that even a
citizen knows a few cantrips. The Five Nations aren't quite so advanced; there, cantrips are common, but still reflect specialized training. Most people rely on Common magic items; a magewright can be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
bridges spiral and swirl everywhere. Some groves have no gravity, and visitors are encouraged to float among the beauty and reflect upon their lives. Reasons to Visit. Adventurers might visit the
. There is no finer lodging in all Netheril than the court, and its astronomical prices reflect its grandeur and sophistication. A single room costs 10 PP per night; a suite that sleeps five people costs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
her. However, calling Sora Katra a green hag is like calling a legendary bard a “human.” It’s a foundation—a basic archetype to begin with. But all of the Daughters possess powers far beyond what’s
. One way to reflect this is to provide them with powers that aren’t easily represented or replicated by the standard rules of play. For example, when a character is negotiating with Sora Katra, the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
her. However, calling Sora Katra a green hag is like calling a legendary bard a “human.” It’s a foundation—a basic archetype to begin with. But all of the Daughters possess powers far beyond what’s
. One way to reflect this is to provide them with powers that aren’t easily represented or replicated by the standard rules of play. For example, when a character is negotiating with Sora Katra, the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
The Powers Behind the Cults Each cult of the Dragon Below is tied to a sinister power trapped in Khyber, and a cult's goals usually reflect the power behind it. If the cult has inhuman allies, are
, stone, eyes, or insects. The ten powers described below reflect the most common cults, but there are many other overlords and daelkyr. There will never be a complete list, and DMs can always develop new
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
-tossed waters or calling on the Fury to enact a terrible revenge when the law has failed. However, there are those in the Five Nations and beyond who see the Dark Six as powers to be respected and
bounty. Balinor is the patron of the hunt, of civilized folk using bow, spear, and skill to challenge or tame the mightiest beasts. These deities reflect the power of civilization to harness and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and






