Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bonded bottomed diffusing cleansing region'.
Other Suggestions:
bond bottomed diffusing cleansing region
bond bottomed diffusing cleansing regions
bond bottomed diffusing cleansing reason
bond bottomed diffusing cleansing religion
races
Guildmasters’ Guide to Ravnica
, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants.
Like that of an elephant, a loxodon’s trunk is a useful
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Monsters
Quests from the Infinite Staircase
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
again.
Regional Effects
The region containing Zargon’s lair is warped by Zargon’s unnatural presence, creating one or more of the following effects:
Arcane Enervation. Enemies of Zargon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon’s trunk is a useful
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon’s trunk is a useful
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon’s trunk is a useful
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
suggest the enchantment is beginning to fail.
8 A region has survived for generations by annually tithing victims and treasures to a red dragon.
Connected Creatures Red dragons treat other
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
suggest the enchantment is beginning to fail.
8 A region has survived for generations by annually tithing victims and treasures to a red dragon.
Connected Creatures Red dragons treat other
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
suggest the enchantment is beginning to fail.
8 A region has survived for generations by annually tithing victims and treasures to a red dragon.
Connected Creatures Red dragons treat other
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
again. Regional Effects The region containing Zargon’s lair is warped by Zargon’s unnatural presence, creating one or more of the following effects: Arcane Enervation. Enemies of Zargon within 1 mile of
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
again. Regional Effects The region containing Zargon’s lair is warped by Zargon’s unnatural presence, creating one or more of the following effects: Arcane Enervation. Enemies of Zargon within 1 mile of
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
again. Regional Effects The region containing Zargon’s lair is warped by Zargon’s unnatural presence, creating one or more of the following effects: Arcane Enervation. Enemies of Zargon within 1 mile of
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
dwarves, humans, and half-elves. Neighbors here generally stand together to deal with any trouble. Lower Northedge North Market The open market in this region largely deals in simple, locally produced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
dwarves, humans, and half-elves. Neighbors here generally stand together to deal with any trouble. Lower Northedge North Market The open market in this region largely deals in simple, locally produced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
dwarves, humans, and half-elves. Neighbors here generally stand together to deal with any trouble. Lower Northedge North Market The open market in this region largely deals in simple, locally produced
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong






