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Returning 35 results for 'bonded branch diffusing consumed resolve'.
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bond branch diffusing consumed resolve
bond branch diffusing confused remove
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blooded branch defusing consumed remove
Magic Items
The Wild Beyond the Witchlight
isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be used again until the next dawn.
When the cauldron is filled with 90 gallons of water mixed with 10
can’t be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gallon of wine used. Any creature that imbibes the elixir gains 10 temporary hit points. Any of the elixir that isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gallon of wine used. Any creature that imbibes the elixir gains 10 temporary hit points. Any of the elixir that isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gallon of wine used. Any creature that imbibes the elixir gains 10 temporary hit points. Any of the elixir that isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
becomes uncharacteristically morose. On further inquiry, Ikasa reveals he saw Daveras’s friend, the halfling Palenna Tindertoe, escape the wreckage of the Verdant Branch after pirates attacked it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
becomes uncharacteristically morose. On further inquiry, Ikasa reveals he saw Daveras’s friend, the halfling Palenna Tindertoe, escape the wreckage of the Verdant Branch after pirates attacked it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
becomes uncharacteristically morose. On further inquiry, Ikasa reveals he saw Daveras’s friend, the halfling Palenna Tindertoe, escape the wreckage of the Verdant Branch after pirates attacked it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters can be bonded with cultists. Each bulette is chained securely to one of the big pillars in the room (the northeast, center west, and southeast pillars, specifically). The chains keep the bulettes
sacrifice to the black pudding. When the pudding emerges, it seeps out of the obelisk like thick black blood and attacks the gnome first. Only after the gnome has been consumed does it pay attention
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters can be bonded with cultists. Each bulette is chained securely to one of the big pillars in the room (the northeast, center west, and southeast pillars, specifically). The chains keep the bulettes
sacrifice to the black pudding. When the pudding emerges, it seeps out of the obelisk like thick black blood and attacks the gnome first. Only after the gnome has been consumed does it pay attention
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters can be bonded with cultists. Each bulette is chained securely to one of the big pillars in the room (the northeast, center west, and southeast pillars, specifically). The chains keep the bulettes
sacrifice to the black pudding. When the pudding emerges, it seeps out of the obelisk like thick black blood and attacks the gnome first. Only after the gnome has been consumed does it pay attention
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
and deals 10 (1d12 + 4) slashing damage on a hit. Grudd Haug Built on a branch of the Dessarin River, Grudd Haug is the den of Chief Guh and her hill giant brood. See chapter 5, “Den of the Hill Giants






