Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'bonded bravery diffusing currents roars'.
Other Suggestions:
blinded bravery diffusing current rolls
border bravery diffusing current rolls
bond bravery diffusing currents robes
bond bravery diffusing currents rare
bond bravery diffusing currents roars
Monsters
Mordenkainen Presents: Monsters of the Multiverse
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Quirk"}
Quirk
1
Hates horses and other mounts
2
Roars loudly when its bonded creature is touched by another
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
classes
Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
inscrutable whispers and roars of the winds. Level 3: Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
inscrutable whispers and roars of the winds. Level 3: Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
inscrutable whispers and roars of the winds. Level 3: Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull






