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Returning 33 results for 'bonds bard diffusing converse readies'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The messenger can also shape the dream’s environment
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
, and personality. You might be able to determine an NPC’s personality traits, ideals, flaws, and bonds, then play on them to influence the NPC’s attitude. Interactions in D&D are much like interactions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that would make an ogre barbarian blush.
5 You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It’s surprising how many
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that would make an ogre barbarian blush.
5 You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It’s surprising how many
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that would make an ogre barbarian blush.
5 You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It’s surprising how many
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
different characters’ traits — positive and negative—come into play with about the same frequency. Don’t let a player get away with a positive trait that always seems to apply and a negative trait that never does. At your discretion, you can also tie a character’s ideals, bonds, and flaws to this system.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
different characters’ traits — positive and negative—come into play with about the same frequency. Don’t let a player get away with a positive trait that always seems to apply and a negative trait that never does. At your discretion, you can also tie a character’s ideals, bonds, and flaws to this system.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
different characters’ traits — positive and negative—come into play with about the same frequency. Don’t let a player get away with a positive trait that always seems to apply and a negative trait that never does. At your discretion, you can also tie a character’s ideals, bonds, and flaws to this system.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
that will “finally strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
that will “finally strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
that will “finally strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To






