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Returning 16 results for 'bonds broad diffusing contiguous recover'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cheerful and sociable, enjoying the company of others and forming bonds easily. His friendship can be as easily lost, though, turning him from ally to enemy as the consequence of a single misstep or
is noble, highlighted by a strong chin and a short beard, and he boasts the broad chest of a perfectly fit athlete. His hair is glossy black, and his head is crowned with a golden wreath. He is also
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
perfect as I am, I can strive to be even better. (Neutral) 6 Power. I will be secure when I rule over all. (Evil) Beholder Bonds d6 Bond 1 My followers are all spying on me, and I seek motivated
, powerful allies to destroy them. 2 I miss the kinship of my identical twin, who disappeared years ago. 3 I must recover an artifact that was stolen from me. 4 I have foreseen the moment of my death and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
warlord that now rests with the villain’s misera.
16 Discover from a woe strider (see chapter 6) how to escape the bonds of destiny.
17 Defeat a host of legendary villains in Agonas’s Stadium
of Dishonor.
18 Prevent one of your ancestors from transforming into an eater of hope (see chapter 6).
19 Travel to Erebos’s palace and recover a secret from one who failed to bargain for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
in the Player’s Handbook explore bonds in more detail, and player characters who uncover an NPC’s bond can use what they’ve learned to influence the NPC in a social interaction (as discussed in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
planetar’s name is Nascius, and its power can help save Elturel, but only if the infernal chains that bind the city have been severed. If asked to save the city, the planetar takes a brief moment to recover
its strength. It then swoops down below the fallen city, rises to set the earthmote on its broad shoulders, and raises Elturel out of Avernus and back to its rightful place in the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
a capable explorer who can hold her own in a fight, but some quests can’t be completed alone. If they help her recover the tapestry, she promises a hefty reward. The barrels are mostly filled with
crooked spears and old arrows that are unusable. Freeing Vinx. As an action, a character can untie Vinx or cut her bonds (no check required). If freed, Vinx gratefully accompanies the characters as they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
recover it. 2 I intend to become the leader of the network of smugglers that I belong to. 3 I owe a debt that cannot be repaid in gold. 4 After one last job, I will retire from the business. 5 I was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and toothed plants wait patiently near stagnant drinking pools for their next meal to arrive. The air in Faunel is rich and humid, and the broad, waxy leaves of foliage along the forest floor glisten
warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC
bonds are suppressed long enough for the elemental to leave the room. A dispel magic spell cast on the runes suppresses the bonds for 1 minute. The elemental follows its rescuer, fighting alongside
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
. Ahead is a broad archway of dimly glowing green stone. Inside it is a field of dead gray mist.
Any creature that moves within 5 feet of the mist must succeed on a DC 20 Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
but be forced to retreat. In this case, the mind flayer fanatics have time to send minions to recover the obelisk fragment. Unless the characters return quickly, these villains acquire the fragment
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
yawn four broad alcoves, each plugged with a block of ice entombing a frozen creature.
“Worthless glass!” comes a voice like a splitting glacier. At the room’s center, a towering white dragon lets a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a cleft in the rock toward a grand entrance. Shallow steps lead up through a steep fissure to the south and turn east into the mountainside. Here, a broad entranceway has been carved out of the stone
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. 3. Yard and Cistern A low, unfinished stone wall encloses a broad, sandy yard abutting an open vista of beach and sea. A small tower accessible by an external stair rises against the hermitage’s
recover a leather sack containing 125 gp, a gold paperweight in the shape of a tortoise (100 gp), a silver candelabra stamped with the symbol of the sea god Procan (50 gp), and two potions of greater
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17






