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Returning 35 results for 'bonds building diffusing chapter restraint'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 6 – Curst: Invisible Bonds The gate-town of Curst stands as an entrapping ring around the gate to the prison plane of Carceri. A sinkhole of betrayers and a haven for those who don’t want to
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 6 – Curst: Invisible Bonds The gate-town of Curst stands as an entrapping ring around the gate to the prison plane of Carceri. A sinkhole of betrayers and a haven for those who don’t want to
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 6 – Curst: Invisible Bonds The gate-town of Curst stands as an entrapping ring around the gate to the prison plane of Carceri. A sinkhole of betrayers and a haven for those who don’t want to
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Building Eberron Adventures Get your own Eberron adventures up and running using the inspiration in this chapter. Eberron is filled with political intrigue, extraplanar threats, magical
mysteries, and back-alley detective work — all in the context of a world emerging from the turmoil of war. The tables and advice in this chapter expand on the material in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Building Eberron Adventures Get your own Eberron adventures up and running using the inspiration in this chapter. Eberron is filled with political intrigue, extraplanar threats, magical
mysteries, and back-alley detective work — all in the context of a world emerging from the turmoil of war. The tables and advice in this chapter expand on the material in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Building Eberron Adventures Get your own Eberron adventures up and running using the inspiration in this chapter. Eberron is filled with political intrigue, extraplanar threats, magical
mysteries, and back-alley detective work — all in the context of a world emerging from the turmoil of war. The tables and advice in this chapter expand on the material in chapter 3 of the Dungeon
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Species
Van Richten’s Guide to Ravenloft
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
a form of indefinite madness. Roll on the Madness of Belashyrra table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured. Chapter 8 of the
Backgrounds
Guildmasters’ Guide to Ravnica
a set of beliefs about the nature of life. Simic members’ bonds and flaws derive from their scientific research — including their creation of new life forms, which they can become very
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
escaped from their classroom bonds 7–8 1 cloaker that has been hiding in the rafters of an abandoned classroom building 9–10 1 treant that is angry the campus abuts a natural forest and is initially hostile
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
escaped from their classroom bonds 7–8 1 cloaker that has been hiding in the rafters of an abandoned classroom building 9–10 1 treant that is angry the campus abuts a natural forest and is initially hostile
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
escaped from their classroom bonds 7–8 1 cloaker that has been hiding in the rafters of an abandoned classroom building 9–10 1 treant that is angry the campus abuts a natural forest and is initially hostile
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Preludes This chapter provides introductory elements to develop the bonds between characters and set them on the path to the community where the adventure begins. The rest of the chapter provides prelude encounters that establish important details about the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Preludes This chapter provides introductory elements to develop the bonds between characters and set them on the path to the community where the adventure begins. The rest of the chapter provides prelude encounters that establish important details about the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Preludes This chapter provides introductory elements to develop the bonds between characters and set them on the path to the community where the adventure begins. The rest of the chapter provides prelude encounters that establish important details about the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Characteristics Use the information on creating NPCs in chapter 4 to develop a sentient item’s mannerisms, personality traits, ideals, bonds, and flaws. You can also draw on the “Special Features
” section earlier in this chapter. If you determine these characteristics randomly, ignore or adapt any result that doesn’t make sense for an inanimate object. You can reroll until you get a result you like.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Characteristics Use the information on creating NPCs in chapter 4 to develop a sentient item’s mannerisms, personality traits, ideals, bonds, and flaws. You can also draw on the “Special Features
” section earlier in this chapter. If you determine these characteristics randomly, ignore or adapt any result that doesn’t make sense for an inanimate object. You can reroll until you get a result you like.
Backgrounds
Guildmasters’ Guide to Ravnica
chapter for your secondary guild
Feature: False Identity
You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You
. (Chaotic)
6
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I can’t let
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Characteristics Use the information on creating NPCs in chapter 4 to develop a sentient item’s mannerisms, personality traits, ideals, bonds, and flaws. You can also draw on the “Special Features
” section earlier in this chapter. If you determine these characteristics randomly, ignore or adapt any result that doesn’t make sense for an inanimate object. You can reroll until you get a result you like.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Chapter 5: Backgrounds The backgrounds described in the Player’s Handbook are all found in Faerûn’s various societies, in some form or another. This chapter offers additional backgrounds for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Chapter 5: Backgrounds The backgrounds described in the Player’s Handbook are all found in Faerûn’s various societies, in some form or another. This chapter offers additional backgrounds for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Chapter 5: Backgrounds The backgrounds described in the Player’s Handbook are all found in Faerûn’s various societies, in some form or another. This chapter offers additional backgrounds for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or she is briefly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or she is briefly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
same as failing the check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, “Creating Nonplayer Characters,” of the Dungeon Master’s Guide. You
can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
same as failing the check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or she is briefly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
same as failing the check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, “Creating Nonplayer Characters,” of the Dungeon Master’s Guide. You
can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.






