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Returning 35 results for 'bone being diffusing century reappears'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
":"2d4+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Frightful Cackle (Hyena or Vampire Form Only). The vampire emits a bone-chilling cackle. Each creature of
-li was a fang of Yeenoghu, a powerful gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Playing Card Card Ace of diamonds Vizier King of diamonds Sun Queen of diamonds Moon Jack
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Playing Card Card Ace of diamonds Vizier King of diamonds Sun Queen of diamonds Moon Jack
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Playing Card Card Ace of diamonds Vizier King of diamonds Sun Queen of diamonds Moon Jack
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
similar to that created by a maze spell. A creature that succeeds on the DC 20 Intelligence check to escape the maze reappears in the middle of the outer sanctum. However, if a creature casts a spell of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
similar to that created by a maze spell. A creature that succeeds on the DC 20 Intelligence check to escape the maze reappears in the middle of the outer sanctum. However, if a creature casts a spell of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
similar to that created by a maze spell. A creature that succeeds on the DC 20 Intelligence check to escape the maze reappears in the middle of the outer sanctum. However, if a creature casts a spell of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the
+ 5) slashing damage.
Frightful Cackle (Hyena or Vampire Form Only). The vampire emits a bone-chilling cackle. Each creature of the vampire’s choice that is within 120 feet of the vampire and can hear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eastern Flanaess Once a powerful force for order and good, the Great Kingdom of Aerdy has declined over the last century to a state of utter decadence. The reigning overking—Ivid V, patriarch of the
evil Bone March, the — Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond Celadon Forest — Ancient forest protected by druidic circles and fey Flinty Hills and Gamboge Forest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the
+ 5) slashing damage.
Frightful Cackle (Hyena or Vampire Form Only). The vampire emits a bone-chilling cackle. Each creature of the vampire’s choice that is within 120 feet of the vampire and can hear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eastern Flanaess Once a powerful force for order and good, the Great Kingdom of Aerdy has declined over the last century to a state of utter decadence. The reigning overking—Ivid V, patriarch of the
evil Bone March, the — Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond Celadon Forest — Ancient forest protected by druidic circles and fey Flinty Hills and Gamboge Forest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the
+ 5) slashing damage.
Frightful Cackle (Hyena or Vampire Form Only). The vampire emits a bone-chilling cackle. Each creature of the vampire’s choice that is within 120 feet of the vampire and can hear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eastern Flanaess Once a powerful force for order and good, the Great Kingdom of Aerdy has declined over the last century to a state of utter decadence. The reigning overking—Ivid V, patriarch of the
evil Bone March, the — Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond Celadon Forest — Ancient forest protected by druidic circles and fey Flinty Hills and Gamboge Forest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith” section later in this chapter. Giant Statues and Their Weapons Son of Annam God of… Weapon Weight Matching Rune Grolantor Hill giants Bone greatclub 500 lb. Haug Skoraeus Stonebones Stone
steel greataxe, and only by touching it to the ise (frost) rune. As soon as the archway activates, the weapon vanishes and reappears in the hands of the statue it came from, unless that statue has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith” section later in this chapter. Giant Statues and Their Weapons Son of Annam God of… Weapon Weight Matching Rune Grolantor Hill giants Bone greatclub 500 lb. Haug Skoraeus Stonebones Stone
steel greataxe, and only by touching it to the ise (frost) rune. As soon as the archway activates, the weapon vanishes and reappears in the hands of the statue it came from, unless that statue has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith” section later in this chapter. Giant Statues and Their Weapons Son of Annam God of… Weapon Weight Matching Rune Grolantor Hill giants Bone greatclub 500 lb. Haug Skoraeus Stonebones Stone
steel greataxe, and only by touching it to the ise (frost) rune. As soon as the archway activates, the weapon vanishes and reappears in the hands of the statue it came from, unless that statue has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was thought destroyed more than a century ago. Recently, clans haunting the High Forest have emerged and begun to spread throughout Delimbiyr Vale, from the Nether Mountains to the northern edge of the
. Thunderbeast Tribe The spirit mound of the Thunderbeast tribe, a bone-strewn hill called Morgur’s Mound, lies in the Crags. Members of the tribe have not visited the site in years, and there have been no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was thought destroyed more than a century ago. Recently, clans haunting the High Forest have emerged and begun to spread throughout Delimbiyr Vale, from the Nether Mountains to the northern edge of the
. Thunderbeast Tribe The spirit mound of the Thunderbeast tribe, a bone-strewn hill called Morgur’s Mound, lies in the Crags. Members of the tribe have not visited the site in years, and there have been no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was thought destroyed more than a century ago. Recently, clans haunting the High Forest have emerged and begun to spread throughout Delimbiyr Vale, from the Nether Mountains to the northern edge of the
. Thunderbeast Tribe The spirit mound of the Thunderbeast tribe, a bone-strewn hill called Morgur’s Mound, lies in the Crags. Members of the tribe have not visited the site in years, and there have been no
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed
material components once per century. 7 Training. With a touch, the archfey grants the benefit of months of special training (see “Marks of Prestige” in the Dungeon Master’s Guide for different
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed
material components once per century. 7 Training. With a touch, the archfey grants the benefit of months of special training (see “Marks of Prestige” in the Dungeon Master’s Guide for different
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed
material components once per century. 7 Training. With a touch, the archfey grants the benefit of months of special training (see “Marks of Prestige” in the Dungeon Master’s Guide for different
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
century chronicle the souring of the friendship between the two goliath clans, with scenes showing warriors of Wyrmdoom Crag slaying griffons followed by bloody skirmishes between the goliath clans on
an amethyst (100 gp) A carved bone statuette of Gruumsh, the one-eyed orc god of slaughter (25 gp) A gold birdcage with electrum filigree (250 gp) A potion of gaseous form in a gray crystal vial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
century chronicle the souring of the friendship between the two goliath clans, with scenes showing warriors of Wyrmdoom Crag slaying griffons followed by bloody skirmishes between the goliath clans on
an amethyst (100 gp) A carved bone statuette of Gruumsh, the one-eyed orc god of slaughter (25 gp) A gold birdcage with electrum filigree (250 gp) A potion of gaseous form in a gray crystal vial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
century chronicle the souring of the friendship between the two goliath clans, with scenes showing warriors of Wyrmdoom Crag slaying griffons followed by bloody skirmishes between the goliath clans on
an amethyst (100 gp) A carved bone statuette of Gruumsh, the one-eyed orc god of slaughter (25 gp) A gold birdcage with electrum filigree (250 gp) A potion of gaseous form in a gray crystal vial
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
). ARUNDIL'S ANIMATED OBJECTS
A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today
and a bone case that contains a spell scroll of web and a spell scroll of spider climb. 43. Entrance to the Dwarf-Halls The dwarves of Khundrukar once resided in private rooms to the north of the great
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
). ARUNDIL'S ANIMATED OBJECTS
A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today
and a bone case that contains a spell scroll of web and a spell scroll of spider climb. 43. Entrance to the Dwarf-Halls The dwarves of Khundrukar once resided in private rooms to the north of the great
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
). ARUNDIL'S ANIMATED OBJECTS
A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today
and a bone case that contains a spell scroll of web and a spell scroll of spider climb. 43. Entrance to the Dwarf-Halls The dwarves of Khundrukar once resided in private rooms to the north of the great






