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Returning 35 results for 'bone bellowing diffusing class resolve'.
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Monsters
Tomb of Annihilation
its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn’t in contact with any of these
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is 120 feet. Its Hit Dice remain unchanged. Bone Roc Huge Undead, Typically Neutral Evil
Armor Class 15
Hit Points 133 (14d12 + 42)
Speed 15 ft., fly 90 ft.
STR
18 (+4)
DEX
20 (+5
Bone Roc Brynn Metheney Bone rocs often serve as flying mounts for undead soldiers A bone roc is a birdlike Undead that can incorporate the bones of multiple flying creatures. Despite their name
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is 120 feet. Its Hit Dice remain unchanged. Bone Roc Huge Undead, Typically Neutral Evil
Armor Class 15
Hit Points 133 (14d12 + 42)
Speed 15 ft., fly 90 ft.
STR
18 (+4)
DEX
20 (+5
Bone Roc Brynn Metheney Bone rocs often serve as flying mounts for undead soldiers A bone roc is a birdlike Undead that can incorporate the bones of multiple flying creatures. Despite their name
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is 120 feet. Its Hit Dice remain unchanged. Bone Roc Huge Undead, Typically Neutral Evil
Armor Class 15
Hit Points 133 (14d12 + 42)
Speed 15 ft., fly 90 ft.
STR
18 (+4)
DEX
20 (+5
Bone Roc Brynn Metheney Bone rocs often serve as flying mounts for undead soldiers A bone roc is a birdlike Undead that can incorporate the bones of multiple flying creatures. Despite their name
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the ruins of the lower decks, but the wreckage inside the fortress makes the ascent arduous. Bone Whelks Bone whelks are large mollusks that excrete an adhesive to attach skulls, bones, and
winds and hungry vrocks. Characters who try to make their way up through the interior of the wreck are attacked by five bone whelks. Too slow to mount an effective escape, the bone whelks fight to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Bone Devil
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the ruins of the lower decks, but the wreckage inside the fortress makes the ascent arduous. Bone Whelks Bone whelks are large mollusks that excrete an adhesive to attach skulls, bones, and
winds and hungry vrocks. Characters who try to make their way up through the interior of the wreck are attacked by five bone whelks. Too slow to mount an effective escape, the bone whelks fight to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the ruins of the lower decks, but the wreckage inside the fortress makes the ascent arduous. Bone Whelks Bone whelks are large mollusks that excrete an adhesive to attach skulls, bones, and
winds and hungry vrocks. Characters who try to make their way up through the interior of the wreck are attacked by five bone whelks. Too slow to mount an effective escape, the bone whelks fight to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
Large undead, lawful evil
Armor Class 15 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 30
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
Large undead, lawful evil
Armor Class 15 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 30
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
greater forces of good. Musteval Guardinal Small Celestial, Typically Neutral Good
Armor Class 13
Hit Points 38 (11d6)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
greater forces of good. Musteval Guardinal Small Celestial, Typically Neutral Good
Armor Class 13
Hit Points 38 (11d6)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
Large undead, lawful evil
Armor Class 15 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 30
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
greater forces of good. Musteval Guardinal Small Celestial, Typically Neutral Good
Armor Class 13
Hit Points 38 (11d6)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Armor Class 14 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3
allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.
Bone Harpoon. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Armor Class 14 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3
allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.
Bone Harpoon. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Armor Class 14 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3
allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.
Bone Harpoon. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 18 (plate)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR
14(+2)
DEX
16(+3)
CON
17(+3)
INT
16(+3)
WIS
15(+2)
CHA
21(+5)
Skills Athletics +7
lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.
Legendary Actions
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 18 (plate)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR
14(+2)
DEX
16(+3)
CON
17(+3)
INT
16(+3)
WIS
15(+2)
CHA
21(+5)
Skills Athletics +7
lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.
Legendary Actions
The






