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Returning 35 results for 'bones both diffusing company repairing'.
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Monsters
The Wild Beyond the Witchlight
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.
The hags loathe each other’s company, but one hag will occasionally
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag Overview Wyrmdoom Crag faces north from atop a snowy mountain slope. The bones of an adult white dragon rest near the entrance to the lair. The goliaths of Wyrmdoom Crag enjoy company
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag Overview Wyrmdoom Crag faces north from atop a snowy mountain slope. The bones of an adult white dragon rest near the entrance to the lair. The goliaths of Wyrmdoom Crag enjoy company
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag Overview Wyrmdoom Crag faces north from atop a snowy mountain slope. The bones of an adult white dragon rest near the entrance to the lair. The goliaths of Wyrmdoom Crag enjoy company
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
surrounds the establishment. Henrik van der Voort (LE male human commoner) is a mediocre carpenter and a troubled, lonely man. He profits from the deaths of others, and no one desires his company, because
sacred bones buried under the church, the vampire spawn ordered him to steal the bones, which Henrik paid Milivoj the gravedigger (see area N1) to do. Every window of Henrik’s shop is a latticework of iron
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
surrounds the establishment. Henrik van der Voort (LE male human commoner) is a mediocre carpenter and a troubled, lonely man. He profits from the deaths of others, and no one desires his company, because
sacred bones buried under the church, the vampire spawn ordered him to steal the bones, which Henrik paid Milivoj the gravedigger (see area N1) to do. Every window of Henrik’s shop is a latticework of iron
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
surrounds the establishment. Henrik van der Voort (LE male human commoner) is a mediocre carpenter and a troubled, lonely man. He profits from the deaths of others, and no one desires his company, because
sacred bones buried under the church, the vampire spawn ordered him to steal the bones, which Henrik paid Milivoj the gravedigger (see area N1) to do. Every window of Henrik’s shop is a latticework of iron
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
can provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
can provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
can provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
, nothing of the dwarf remains except its bones and gear.
If all the characters turn away, the vision resets. When any character next looks through the mask, the dwarf is seen entering I’jin’s tomb once
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
, nothing of the dwarf remains except its bones and gear.
If all the characters turn away, the vision resets. When any character next looks through the mask, the dwarf is seen entering I’jin’s tomb once
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
, nothing of the dwarf remains except its bones and gear.
If all the characters turn away, the vision resets. When any character next looks through the mask, the dwarf is seen entering I’jin’s tomb once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
room. S15e. Mongrelfolk Horde This room is packed wall to wall with mongrels wallowing in their own filth. The floor is strewn with gnawed bones. Sixteen screaming mongrelfolk are confined here. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
room. S15e. Mongrelfolk Horde This room is packed wall to wall with mongrels wallowing in their own filth. The floor is strewn with gnawed bones. Sixteen screaming mongrelfolk are confined here. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
room. S15e. Mongrelfolk Horde This room is packed wall to wall with mongrels wallowing in their own filth. The floor is strewn with gnawed bones. Sixteen screaming mongrelfolk are confined here. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
two large tables, eating and playing games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar). One of the individuals seated at the table nearest the stairs is Tarina, the NPC whom the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
two large tables, eating and playing games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar). One of the individuals seated at the table nearest the stairs is Tarina, the NPC whom the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
two large tables, eating and playing games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar). One of the individuals seated at the table nearest the stairs is Tarina, the NPC whom the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
the ruins for bodies. This was Splugoth, unconvinced by Hoobur Gran’Shoop that the orrery component known to be held by the Golden Mongoose company is gone from the area; see the note in area 12 of






