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Returning 35 results for 'bones both diffusing correctly revered'.
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Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encloses a garden of gravestones next to the church. A thin mist creeps among the graves. This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the
altar (see the “Bones of St. Andral” section). Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encloses a garden of gravestones next to the church. A thin mist creeps among the graves. This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the
altar (see the “Bones of St. Andral” section). Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encloses a garden of gravestones next to the church. A thin mist creeps among the graves. This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the
altar (see the “Bones of St. Andral” section). Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
riddle’s answer is lightning. The first character who answers the riddle correctly while touching the sphinx gains resistance to lightning damage for 10 days. If an incorrect answer is given, the statue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
riddle’s answer is lightning. The first character who answers the riddle correctly while touching the sphinx gains resistance to lightning damage for 10 days. If an incorrect answer is given, the statue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
riddle’s answer is lightning. The first character who answers the riddle correctly while touching the sphinx gains resistance to lightning damage for 10 days. If an incorrect answer is given, the statue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spell or similar effect reveals auras of abjuration and evocation magic around it. When the ritual is performed correctly, the sarcophagus lid unlocks and slides open. It contains the bones of a
the masks, humanoid bones are strewn across the floor. To the east, a large carving of a tentacled frog-monster squats above a shrine. Offerings lie on a shelf before it. Four rectangular frescoes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spell or similar effect reveals auras of abjuration and evocation magic around it. When the ritual is performed correctly, the sarcophagus lid unlocks and slides open. It contains the bones of a
the masks, humanoid bones are strewn across the floor. To the east, a large carving of a tentacled frog-monster squats above a shrine. Offerings lie on a shelf before it. Four rectangular frescoes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spell or similar effect reveals auras of abjuration and evocation magic around it. When the ritual is performed correctly, the sarcophagus lid unlocks and slides open. It contains the bones of a
the masks, humanoid bones are strewn across the floor. To the east, a large carving of a tentacled frog-monster squats above a shrine. Offerings lie on a shelf before it. Four rectangular frescoes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wisdom (Perception) check. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the
entrance, a swarm of bats screeches out from within.
The bats are harmless. Jungle predators use this tunnel as shelter, and the bones are a mix of grung and velociraptors. Any character who searches
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wisdom (Perception) check. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the
entrance, a swarm of bats screeches out from within.
The bats are harmless. Jungle predators use this tunnel as shelter, and the bones are a mix of grung and velociraptors. Any character who searches
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wisdom (Perception) check. Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the
entrance, a swarm of bats screeches out from within.
The bats are harmless. Jungle predators use this tunnel as shelter, and the bones are a mix of grung and velociraptors. Any character who searches
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
leaps to land on one side of the chasm or the other (its choice) and doesn’t fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
leaps to land on one side of the chasm or the other (its choice) and doesn’t fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
137 gp. P14n. A trail of platinum pieces starts in the center of the corridor and leads to the west archway, where it ends. The total value of the coins is 152 pp. P15: Grieving Elves Humanoid bones
litter the floor of this room, along with the tattered remnants of adventurers’ clothing. Five elves dressed in similar attire kneel over the bones, speaking solemn prayers in mourning.
The “elves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
137 gp. P14n. A trail of platinum pieces starts in the center of the corridor and leads to the west archway, where it ends. The total value of the coins is 152 pp. P15: Grieving Elves Humanoid bones
litter the floor of this room, along with the tattered remnants of adventurers’ clothing. Five elves dressed in similar attire kneel over the bones, speaking solemn prayers in mourning.
The “elves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
137 gp. P14n. A trail of platinum pieces starts in the center of the corridor and leads to the west archway, where it ends. The total value of the coins is 152 pp. P15: Grieving Elves Humanoid bones
litter the floor of this room, along with the tattered remnants of adventurers’ clothing. Five elves dressed in similar attire kneel over the bones, speaking solemn prayers in mourning.
The “elves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
Characters spot the slimy trail of a flail snail (see Tomb of Annihilation or Volo’s Guide to Monsters). If they decide to follow it, a successful DC 10 Wisdom (Survival) check correctly deduces which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
Characters spot the slimy trail of a flail snail (see Tomb of Annihilation or Volo’s Guide to Monsters). If they decide to follow it, a successful DC 10 Wisdom (Survival) check correctly deduces which






