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Returning 35 results for 'bonus been diffusing clearer regarded'.
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Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage
on attack rolls against that target until the end of her next turn.
Tactical Leadership. As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn’t
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
Dex +8, Wis +8
Skills Perception +8
Senses darkvision 120 ft., passive Perception 18
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Spell-Resistant Carapace. The gigant has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
Dex +8, Wis +8
Skills Perception +8
Senses darkvision 120 ft., passive Perception 18
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Spell-Resistant Carapace. The gigant has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
Dex +8, Wis +8
Skills Perception +8
Senses darkvision 120 ft., passive Perception 18
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Spell-Resistant Carapace. The gigant has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the amalgam fails a saving throw, it can choose to succeed instead.
Magic Resistance. The amalgam has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the amalgam fails a saving throw, it can choose to succeed instead.
Magic Resistance. The amalgam has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the amalgam fails a saving throw, it can choose to succeed instead.
Magic Resistance. The amalgam has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit points.
Actions
Multiattack. Tashlyn makes three attacks with her greatsword or her shortbow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit points.
Actions
Multiattack. Tashlyn makes three attacks with her greatsword or her shortbow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit points.
Actions
Multiattack. Tashlyn makes three attacks with her greatsword or her shortbow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
passive Perception 16
Languages Common, Dwarvish
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
passive Perception 16
Languages Common, Dwarvish
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild headquarters. In addition to
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild headquarters. In addition to
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Senses passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Senses passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
+12
Senses blindsight 120 ft., passive Perception 14
Languages understands Common, Deep Speech, and Undercommon but can’t speak, telepathy 1 mile
Challenge 11 (7,200 XP) Proficiency Bonus +4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
passive Perception 16
Languages Common, Dwarvish
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
+12
Senses blindsight 120 ft., passive Perception 14
Languages understands Common, Deep Speech, and Undercommon but can’t speak, telepathy 1 mile
Challenge 11 (7,200 XP) Proficiency Bonus +4
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
+12
Senses blindsight 120 ft., passive Perception 14
Languages understands Common, Deep Speech, and Undercommon but can’t speak, telepathy 1 mile
Challenge 11 (7,200 XP) Proficiency Bonus +4
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Senses passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild headquarters. In addition to
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide






