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Returning 35 results for 'bonus been diffusing concerns rewards'.
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Monsters
Forgotten Realms: Adventures in Faerûn
is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
Monsters
Waterdeep: Dragon Heist
Reach to the Blaze. Embric can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} bonus
line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego
Monsters
Mordenkainen's Fiendish Folio Volume 1
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
for 1 hour or until she has the incapacitated condition or uses another bonus action to quench it. While wreathed in silver fire, Alustriel gains truesight within 30 feet and can use her Argent Blaze
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points (XP) for raiders fought on the way to the
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters are the last group through the gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points
(XP) for raiders fought on the way to the keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters are the last group through the gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points
(XP) for raiders fought on the way to the keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points (XP) for raiders fought on the way to the
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters are the last group through the gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points
(XP) for raiders fought on the way to the keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points (XP) for raiders fought on the way to the
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didn’t deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
9(−1)
Skills Acrobatics +6, Athletics +4, Perception +4
Senses darkvision passive Perception 14
Languages Common
Challenge 3 (700 XP)
Ethereal Jaunt. As a bonus action, a xill can magically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
9(−1)
Skills Acrobatics +6, Athletics +4, Perception +4
Senses darkvision passive Perception 14
Languages Common
Challenge 3 (700 XP)
Ethereal Jaunt. As a bonus action, a xill can magically






