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Returning 35 results for 'bonus been diffusing consult reagents'.
Equipment
If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it.
Equipment
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
turn into short tusks.
41–45
The target’s skin develops bark-like scales, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
46–50
The
Monsters
Curse of Strahd
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Basic Necrotic Bomb, 4d6 for a Necrotic Bomb, Moderate;Moderate
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Moderate, 6d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character's class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character's class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character's class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
Intelligence modifier. 2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes. 4 Boldness. The drinker can roll a d4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents 9th-level Alchemist feature You can incorporate restorative reagents into some of your works
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents Starting at 9th level, you can incorporate restorative reagents into some of your works: Whenever a creature drinks an
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents 9th-level Alchemist feature You can incorporate restorative reagents into some of your works
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
Intelligence modifier. 2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes. 4 Boldness. The drinker can roll a d4
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents Starting at 9th level, you can incorporate restorative reagents into some of your works: Whenever a creature drinks an
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
Intelligence modifier. 2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes. 4 Boldness. The drinker can roll a d4
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonus equals your Intelligence modifier (minimum bonus of +1). Level 9: Restorative Reagents You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonus equals your Intelligence modifier (minimum bonus of +1). Level 9: Restorative Reagents You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonus equals your Intelligence modifier (minimum bonus of +1). Level 9: Restorative Reagents You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents Starting at 9th level, you can incorporate restorative reagents into some of your works: Whenever a creature drinks an
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents 9th-level Alchemist feature You can incorporate restorative reagents into some of your works
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
train. The Artificer —Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Infusions Known
Infused Items
Cantrips Known
1st
2nd
3rd
4th
5th
1st
+2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
train. The Artificer —Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Infusions Known
Infused Items
Cantrips Known
1st
2nd
3rd
4th
5th
1st
+2






