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Returning 13 results for 'bonus been diffusing continuously reminders'.
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can
), passive Perception 8
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
amusement. Such grisly scenes can also be seen scattered throughout the lair as reminders of the dragon’s power, and as distractions and warnings for would-be interlopers. Underground. The hollow center
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
amusement. Such grisly scenes can also be seen scattered throughout the lair as reminders of the dragon’s power, and as distractions and warnings for would-be interlopers. Underground. The hollow center
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
amusement. Such grisly scenes can also be seen scattered throughout the lair as reminders of the dragon’s power, and as distractions and warnings for would-be interlopers. Underground. The hollow center
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to






