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Classes
Player’s Handbook
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
determine your available spell slots.
Bard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Bardic Die
Cantrips
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Society of Sensation Muse The muses of the Society of Sensation are performers who enthrall crowds with spectacle and minor sensory experiences. When threatened, they beguile their foes, placating
Languages Common plus two more languages
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The muse makes two Beguiling Resonance attacks.
Beguiling Resonance. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks. Vlazok Large Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 136
, telepathy 120 ft.
Challenge 11 (7,200 XP) Proficiency Bonus +4
All-Around Vision. The vlazok can’t be surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Society of Sensation Muse The muses of the Society of Sensation are performers who enthrall crowds with spectacle and minor sensory experiences. When threatened, they beguile their foes, placating
Languages Common plus two more languages
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The muse makes two Beguiling Resonance attacks.
Beguiling Resonance. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks. Vlazok Large Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 136
, telepathy 120 ft.
Challenge 11 (7,200 XP) Proficiency Bonus +4
All-Around Vision. The vlazok can’t be surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Society of Sensation Muse The muses of the Society of Sensation are performers who enthrall crowds with spectacle and minor sensory experiences. When threatened, they beguile their foes, placating
Languages Common plus two more languages
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The muse makes two Beguiling Resonance attacks.
Beguiling Resonance. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks. Vlazok Large Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 136
, telepathy 120 ft.
Challenge 11 (7,200 XP) Proficiency Bonus +4
All-Around Vision. The vlazok can’t be surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can
make one Unarmed Strike as part of that action, Bonus Action, or Reaction. Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can
make one Unarmed Strike as part of that action, Bonus Action, or Reaction. Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can
make one Unarmed Strike as part of that action, Bonus Action, or Reaction. Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through crowds and paying close attention to suspicious-looking folks. If discovered, Kettlesteam tries to flee from the main thoroughfare, using tents and other carnival features to break line of sight
Languages understands Auran and Common but speaks only through the use of her Mimicry trait
Challenge 1 (200 XP) Proficiency Bonus +2
Mimicry. Kettlesteam can mimic any sounds she has heard
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through crowds and paying close attention to suspicious-looking folks. If discovered, Kettlesteam tries to flee from the main thoroughfare, using tents and other carnival features to break line of sight
Languages understands Auran and Common but speaks only through the use of her Mimicry trait
Challenge 1 (200 XP) Proficiency Bonus +2
Mimicry. Kettlesteam can mimic any sounds she has heard
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through crowds and paying close attention to suspicious-looking folks. If discovered, Kettlesteam tries to flee from the main thoroughfare, using tents and other carnival features to break line of sight
Languages understands Auran and Common but speaks only through the use of her Mimicry trait
Challenge 1 (200 XP) Proficiency Bonus +2
Mimicry. Kettlesteam can mimic any sounds she has heard






